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RUST ANALYTICS
LIVE83,212PLY11,714SRV
QUOTE 133.88.121.110:28015 Online checked 10m ago

RustServer_28076

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,909
top 72%
Rank · 7d ago
#16,709
800 places up
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 27915
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average567/600+4+0.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average415/450−61−12.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average199/225−56−22.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average402/400−38−8.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average44/250−26−37.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average354/425+28+8.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustServer_28076?

The name of RustServer_28076 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

What is the current map on RustServer_28076?

The map on RustServer_28076 is procedural, size 3,000, with seed 27915, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does RustServer_28076 hold in the server rankings?

For the last seven days, RustServer_28076 holds rank #15,909 on player hours, in the top 72% of all ranked servers.

What is the population on RustServer_28076?

0 of 50 slots on RustServer_28076 are filled right now. Average players over the last seven days: 0.

Wipe Cycle

How often does RustServer_28076 wipe?

The record holds too few of RustServer_28076's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 33 days 18 hours old.

Server Info

Where can RustServer_28076 be found?

For RustServer_28076, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 133.88.121.110:28015.

How is the performance on RustServer_28076?

Average server fps for the last 48 hours is 153; the floor was 111. At its peak it held 47,058 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,934 MB. A climbing entity count plus low fps is the lag players report.

RustServer_28076 is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what RustServer_28076 runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of RustServer_28076?

The server is live: RustServer_28076 is online. Its own uptime figure dates the last restart to roughly 15 days ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on RustServer_28076?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which RustServer_28076 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature RustServer_28076?

On Rust Analytics, RustServer_28076 matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What steps do I take to join RustServer_28076?

Type client.connect 133.88.121.110:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.