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RUST ANALYTICS
LIVE85,414PLY11,705SRV
QUOTE 133.88.123.166:28015 Online checked 13m ago

RustServer_8392

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
#16,709
806 places up
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 22225
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average522/575+71+15.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average446/500−4−0.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average254/250−24−8.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average425/475+9+2.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average41/250−33−44.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average379/450+48+14.4%

Quick answers

from the figures on this page

Rules & Settings

How is RustServer_8392 configured in terms of rules and settings?

No gather rate appears in the name of RustServer_8392. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on RustServer_8392?

The map on RustServer_8392 is procedural, size 3,000, with seed 22225, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does RustServer_8392 hold in the server rankings?

For the last seven days, RustServer_8392 holds rank #15,903 on player hours, in the top 72% of all ranked servers.

How full is RustServer_8392?

0 of 50 slots on RustServer_8392 are filled at the moment. Average players over the last seven days: 0.

Wipe Frequency

How often does RustServer_8392 wipe?

No rhythm can be told for RustServer_8392 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 33 days 20 hours old.

Server Info

Where can RustServer_8392 be found?

For RustServer_8392, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 133.88.123.166:28015 is its address.

Is RustServer_8392 performing well?

Average server fps for the last 48 hours is 204; the floor was 173. The entity count reached 42,942, covering buildings, deployables and all else in the world. The memory ceiling reached 3,683 MB. What players feel as lag is low fps together with a rising entity count.

RustServer_8392 runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Linux, running on RustServer_8392. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is RustServer_8392 and is it currently online?

The server is live: RustServer_8392 is online. 14 days 4 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on RustServer_8392?

These tags are published by RustServer_8392 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does RustServer_8392 show up in Rust Analytics lists and filters?

On Rust Analytics, RustServer_8392 matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to RustServer_8392?

The console route: start Rust, press F1, enter client.connect 133.88.123.166:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.