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RUST ANALYTICS
LIVE79,694PLY11,856SRV
QUOTE 134.255.240.199:11400 Online checked 11m ago

BeradRust

Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,226
top 37%
Rank · 7d ago
#8,281
55 places up
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
8
player hours, last seven days
Map
3500
Procedural Map · seed 6738
First seen
18 Oct 2026
no hostname published

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

02.557.51022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 497 on average184/250−250−57.6%
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 446 on average312/350−119−27.7%
3Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 327 on average214/275−27−11.3%
4Rustoria.co - EU East LongEU · groups of 12+ · monthly · 297 on average366/450+86+30.5%
5Rusty Moose |US Main|NA · groups of 12+ · weekly · 221 on average425/475−30−6.5%
6Rustoria.co - US MainNA · groups of 16+ · weekly · 218 on average260/275−157−37.7%

Quick answers

from the figures on this page

Server Rules

How is BeradRust configured in terms of rules and settings?

The name of BeradRust carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on BeradRust?

The map on BeradRust is procedural, size 3,500, with seed 6738, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What position does BeradRust hold in the server rankings?

In the top 37% of all ranked servers, BeradRust is #8,226 on player hours over the last seven days.

How many players does BeradRust have?

0 of 50 slots on BeradRust are filled at the moment. The seven-day average is 0 players, with a peak of 1.

Wipe Cycle

On what cycle does BeradRust wipe?

No rhythm can be told for BeradRust yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 7 days 20 hours.

Server Overview

What is the location of BeradRust?

No region is published by BeradRust. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 134.255.240.199:11400.

Is BeradRust performing well?

Average server fps for the last 48 hours is 10; the floor was 10. At its peak it held 65,940 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,050 MB. Low fps and growing entities are the source of felt lag.

BeradRust runs which version of Rust?

The build is Rust network protocol 2635 and build 168909 on Windows, running on BeradRust. Your game needs the same protocol to get in; Steam takes care of the update.

Is BeradRust up, and how consistent is its uptime?

Online at this moment: BeradRust. Its own uptime figure dates the last restart to roughly 5 hours ago. 100% is its uptime for the last 6 full days, 144 of 144 hours. 18 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on BeradRust?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): Protocol 2635: matching game versions are required to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which BeradRust publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature BeradRust?

These Rust Analytics lists include BeradRust: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join BeradRust?

The console route: start Rust, press F1, enter client.connect 134.255.240.199:11400. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol Protocol 2635: matching game versions are required to join.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.