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RUST ANALYTICS
LIVE49,151PLY11,523SRV
QUOTE 134.255.255.136:28015 Offline checked 9d ago

creatingdeath Rust

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,009
top 71%
Rank · 7d ago
#16,953
944 places up
Last wipe
20d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep30 Sep4 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average430/425+1+0.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average256/250−15−5.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average167/200+17+11.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average181/250−63−25.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−19−41.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average222/250+18+8.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on creatingdeath Rust?

No gather rate is given in the name of creatingdeath Rust. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

Which map is played on creatingdeath Rust?

A procedural map of size 3,000 with seed 1 runs on creatingdeath Rust, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of creatingdeath Rust?

In the top 71% of all ranked servers, creatingdeath Rust is #16,009 on player hours over the last seven days.

How full is creatingdeath Rust?

Right now, creatingdeath Rust is offline; the last sighting was 9 days 21 hours ago.

Wipe Frequency

How often does creatingdeath Rust wipe?

The record holds too few of creatingdeath Rust's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 20 days 14 hours old.

Server Info

What is the location of creatingdeath Rust?

There is no region published for creatingdeath Rust. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 134.255.255.136:28015.

creatingdeath Rust is on which Rust version?

The version in use at creatingdeath Rust: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of creatingdeath Rust?

creatingdeath Rust is down. The last time we saw it was 9 days 21 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 23 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on creatingdeath Rust?

These tags are published by creatingdeath Rust and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature creatingdeath Rust?

The following Rust Analytics lists feature creatingdeath Rust: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join creatingdeath Rust?

The console route: start Rust, press F1, enter client.connect 134.255.255.136:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players It holds 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.