[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▼−1 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,930 top 31% · #1103 in NA
- Rank · 7d ago
- #5,977 ▼953 places down
- Last wipe
- 15h ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 19 player hours, last seven days
- Map
- 3000 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 18:08 UTC15h ago | – | – | running | 0 |
| Mon 12 Oct, 04:29 UTC2d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC2d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC5d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC8d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC11d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC12d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC16d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC17d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC22d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC22d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC22d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC23d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC23d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC24d ago | 2 | – | 1 days | 0 |
| Fri 18 Sep, 22:39 UTC25d ago | 2 | – | 0.5 days | 0 |
| Wed 16 Sep, 01:15 UTC28d ago | 4 | halved by day 1 | 2.9 days | 0 |
| Mon 14 Sep, 04:45 UTC30d ago | 4 | – | 1.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average | 6/200 | ▲+6 | |
| 2 | RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average | 8/400 | ▲+7+500.0% | |
| 3 | RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 13 on average | 0/50 | ▼−5−100.0% | |
| 4 | Farming Paradise US|2x|Monthly|PVE/PVPNA · groups of 8+ · 2x · monthly · 1 on average | 0/100 | ▪+0 | |
| 5 | US FunServer x10000000000|PVP|BATTLEFIELD|SKINS|KITS|TP|MAZE|MINA · groups of 100+ · 1e+10x · weekly · 9 on average | 0/100 | ▼−2−100.0% | |
| 6 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 635 on average | 403/400 | ▼−95−19.1% |
Quick answers
from the figures on this pageRules & Settings
How is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes configured in terms of rules and settings?
The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes carries no gather rate. Up to 8 players per group, which is the game's default. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
What is the current map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
A procedural map of size 3,000 with seed 1337 runs on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.
Population
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit in the rankings?
On seven-day player hours, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sits at #6,930, in the top 31% across ranked servers and #1,103 in North America.
How many players does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes have?
Right now, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is offline; the last sighting was 5 hours ago. Average players over seven days: 0; peak: 2. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
What happens on wipe day at [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
How often does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 15 hours old.
Server Details
What is the server location for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 135.148.136.218:28215 is its address.
What is the performance like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The last 48 hours average 110 server fps, the low being 110. 1,184 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,867 MB. What players feel as lag is low fps together with a rising entity count.
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is down. The last time we saw it was 5 hours ago. 8 hours ago is when it last restarted, judging by the uptime it reports. 27% is its uptime for the last 7 full days, 45 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed over for aim and PvP practice; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America, which [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes show up in Rust Analytics lists and filters?
On Rust Analytics, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes matches these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to Join
How can I connect to [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The console route: start Rust, press F1, enter client.connect 135.148.136.218:28215. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://ISL.GG.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^e,^d,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
