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RUST ANALYTICS
LIVE42,791PLY11,477SRV
QUOTE 135.148.136.218:28215 Offline NA checked 5h ago

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

moddedoxide
Players · last
0/ 100
−124h
0% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 2
Rank
#6,930
top 31% · #1103 in NA
Rank · 7d ago
#5,977
953 places down
Last wipe
15h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
19
player hours, last seven days
Map
3000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0001:0019:0022:0000:0003:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020022:0001:0019:0022:0000:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:08 UTC15h ago – – running 0
Mon 12 Oct, 04:29 UTC2d ago 2 – 1.6 days 0
Sun 11 Oct, 16:32 UTC2d ago 2 – 0.5 days 0
Thu 8 Oct, 18:09 UTC5d ago 1 – 2.9 days 0
Tue 6 Oct, 08:00 UTC8d ago 1 held half 2.4 days 0
Sat 3 Oct, 03:05 UTC11d ago 1 held half 3.2 days 1
Fri 2 Oct, 02:44 UTC12d ago 1 – 1 days 1
Sun 27 Sep, 16:38 UTC16d ago 2 held half 4.4 days 0
Sat 26 Sep, 23:03 UTC17d ago 2 – 0.7 days 0
Tue 22 Sep, 08:56 UTC22d ago 1 halved by day 1 4.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average6/200+6
2RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 13 on average8/400+7+500.0%
3RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 13 on average0/50−5−100.0%
4Farming Paradise US|2x|Monthly|PVE/PVPNA · groups of 8+ · 2x · monthly · 1 on average0/100+0
5US FunServer x10000000000|PVP|BATTLEFIELD|SKINS|KITS|TP|MAZE|MINA · groups of 100+ · 1e+10x · weekly · 9 on average0/100−2−100.0%
6RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 635 on average403/400−95−19.1%

Quick answers

from the figures on this page

Rules & Settings

How is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes configured in terms of rules and settings?

The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes carries no gather rate. Up to 8 players per group, which is the game's default. minigames & battle royale is the mode, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

What is the current map on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

A procedural map of size 3,000 with seed 1337 runs on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Population

Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit in the rankings?

On seven-day player hours, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sits at #6,930, in the top 31% across ranked servers and #1,103 in North America.

How many players does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes have?

Right now, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is offline; the last sighting was 5 hours ago. Average players over seven days: 0; peak: 2. At 23:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

What happens on wipe day at [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes at times that do not follow a pattern, so no next wipe can be predicted. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 15 hours old.

Server Details

What is the server location for [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 135.148.136.218:28215 is its address.

What is the performance like on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The last 48 hours average 110 server fps, the low being 110. 1,184 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,867 MB. What players feel as lag is low fps together with a rising entity count.

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is down. The last time we saw it was 5 hours ago. 8 hours ago is when it last restarted, judging by the uptime it reports. 27% is its uptime for the last 7 full days, 45 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Loot is handed over for aim and PvP practice; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The server browser files it under North America, which [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes show up in Rust Analytics lists and filters?

On Rust Analytics, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes matches these lists: Modded Rust servers, Rust aim training servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

How can I connect to [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The console route: start Rust, press F1, enter client.connect 135.148.136.218:28215. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://ISL.GG.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^e,^d,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour.
^d
Combat training Loot is handed over for aim and PvP practice.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.