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RUST ANALYTICS
LIVE43,632PLY11,512SRV
QUOTE 135.148.15.102:23565 Offline checked 1d ago

1000x | Cross Rust | Weekly

1000x moddedoxide
Players · last
0/ 40
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#14,071
top 64%
Rank · 7d ago
#10,445
3626 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
1000x
read from the name
Score
1
player hours, last seven days
Map
3000
Procedural Map · seed 1218474365
First seen
28 Sep 2026
no hostname published

Players

AveragePeak
0123410:0013:0016:0019:0022:0001:00

Hourly average and peak, UTC.

Server performance

010020030040010:0013:0016:0019:0022:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep1 Oct5 Oct8 Oct12 Oct15 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Tue 6 OctMon 5 OctMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 21:38 UTC8d ago 1 – running 0
Mon 5 Oct, 22:46 UTC9d ago 1 – 1 days 0
Mon 28 Sep, 01:10 UTC17d ago 2 halved by day 3 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1The Darkest Valley | 1000X | BI-WEEKLY| NO VIP | RAIDABLE BASESgroups of 8+ · 1000x · 3 on average0/50+0
2PARADISE RUST #1 [ X1000 | BATTLEFILD | NOLIMIT | KITS | PVP ]groups of 36+ · 1000x · 3 on average5/250+2+62.2%
3[US] World War Rust | X1000 | Loot++ | Monthly WipeNA · groups of 8+ · 1000x · monthly · 3 on average2/100−1−35.1%
4LuffyRust Texas USA - 1000x PvP NoBP Kits Skins Backpacks Noob NA · groups of 8+ · 1000x · weekly · 2 on average0/50−2−100.0%
5Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 293 on average182/200−46−20.0%
6TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 188 on average88/200−12−11.8%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on 1000x | Cross Rust | Weekly?

A gather rate of 1000x appears in the name of 1000x | Cross Rust | Weekly. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is not active.

What is the current map on 1000x | Cross Rust | Weekly?

1000x | Cross Rust | Weekly uses a procedural map of size 3,000 with seed 1218474365, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does 1000x | Cross Rust | Weekly sit in the rankings?

In the top 64% of all ranked servers, 1000x | Cross Rust | Weekly is #14,071 on player hours over the last seven days.

How full is 1000x | Cross Rust | Weekly?

Right now, 1000x | Cross Rust | Weekly is offline; the last sighting was 32 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

What can you expect on wipe day for 1000x | Cross Rust | Weekly?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 3 is where the crowd fell when it did not hold.

When does 1000x | Cross Rust | Weekly schedule its wipes?

There is no next wipe to predict for 1000x | Cross Rust | Weekly, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days 11 hours ago the current world was created.

Server Details

What is the location of 1000x | Cross Rust | Weekly?

For 1000x | Cross Rust | Weekly, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 135.148.15.102:23565.

Is 1000x | Cross Rust | Weekly performing well?

Server fps over the last 48 hours: 206 on average, 149 at the lowest. At its peak it held 46,712 entities: buildings, deployables and the rest of the world. Up to 4,411 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

1000x | Cross Rust | Weekly runs which version of Rust?

Rust network protocol 2634 and build 166652 on Linux is what 1000x | Cross Rust | Weekly runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of 1000x | Cross Rust | Weekly?

No response from 1000x | Cross Rust | Weekly. It was last seen 32 hours ago. 7 days 3 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 87% uptime, 146 hours on out of 168. The earliest Rust Analytics saw it was 28 September 2026.

Server Tags

What is the meaning of the tags on 1000x | Cross Rust | Weekly?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which 1000x | Cross Rust | Weekly publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

1000x | Cross Rust | Weekly appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, 1000x | Cross Rust | Weekly matches these lists: Rust servers with a gather rate above 10x and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Connection

What is the process to join 1000x | Cross Rust | Weekly?

Type client.connect 135.148.15.102:23565 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.