A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,849 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 16 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 343 on average | 211/225 | ▲+55+35.6% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 276 on average | 402/425 | ▲+103+34.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 269 on average | 238/250 | ▼−5−2.0% | |
| 4 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 255 on average | 147/200 | ▲+34+30.6% | |
| 5 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 252 on average | 161/200 | ▲+38+30.4% | |
| 6 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 246 on average | 197/250 | ▼−43−18.0% |
Quick answers
from the figures on this pageServer Rules
How is A Shockbyte Rust Server configured in terms of rules and settings?
No gather rate appears in the name of A Shockbyte Rust Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
Where does A Shockbyte Rust Server sit in the rankings?
In the top 72% of all ranked servers, A Shockbyte Rust Server is #15,849 on player hours over the last seven days.
How full is A Shockbyte Rust Server?
On A Shockbyte Rust Server, 0 players are in now, out of 40 slots. Average players over the last seven days: 0.
Wipe Frequency
On what cycle does A Shockbyte Rust Server wipe?
No rhythm can be told for A Shockbyte Rust Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 41 hours ago the current world was created.
Server Overview
What is the location of A Shockbyte Rust Server?
For A Shockbyte Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 135.148.15.64:26100.
How is the performance on A Shockbyte Rust Server?
The last 48 hours average 254 server fps, the low being 226. The entity count reached 8,218, covering buildings, deployables and all else in the world. Up to 2,494 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
A Shockbyte Rust Server is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of A Shockbyte Rust Server?
A Shockbyte Rust Server is up. It is taking players now. The reported uptime puts its last restart at about 38 hours ago. The server stayed up 0% of the time in the last 1 full day. 0 of 24 hours were online. 16 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on A Shockbyte Rust Server?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?
The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to A Shockbyte Rust Server?
Type client.connect 135.148.15.64:26100 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.