A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 18 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,903 top 72%
- Rank · 7d ago
- #16,709 ▲806 places up
- Last wipe
- 22d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 22 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 522/575 | ▲+71+15.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 446/500 | ▼−4−0.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average | 254/250 | ▼−24−8.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average | 425/475 | ▲+9+2.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 41/250 | ▼−33−44.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average | 379/450 | ▲+48+14.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on A Shockbyte Rust Server?
No gather rate is given in the name of A Shockbyte Rust Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
Where does A Shockbyte Rust Server sit in the rankings?
For the last seven days, A Shockbyte Rust Server holds rank #15,903 on player hours, in the top 72% of all ranked servers.
What is the population on A Shockbyte Rust Server?
0 of 18 slots on A Shockbyte Rust Server are filled at the moment. Average players over the last seven days: 0.
Wipe Cycle
How often does A Shockbyte Rust Server wipe?
The record holds too few of A Shockbyte Rust Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 22 days 17 hours.
Server Details
What is the server location for A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 135.148.172.134:22135 is its address.
What is the performance like on A Shockbyte Rust Server?
The last 48 hours average 238 server fps, the low being 232. The entity count reached 8,197, covering buildings, deployables and all else in the world. Up to 3,543 MB of memory was used. A climbing entity count plus low fps is the lag players report.
A Shockbyte Rust Server runs which version of Rust?
Rust network protocol 2633 and build 165217 on Linux is what A Shockbyte Rust Server runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is A Shockbyte Rust Server and is it currently online?
Online at this moment: A Shockbyte Rust Server. Its own uptime figure dates the last restart to roughly 16 days 4 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 22 September 2026.
Tags & Filters
How should you interpret the tags on A Shockbyte Rust Server?
These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp18 (Max players): It holds 18 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join A Shockbyte Rust Server?
Type client.connect 135.148.172.134:22135 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp18,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp18
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.