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RUST ANALYTICS
LIVE96,604PLY11,672SRV
QUOTE 136.243.74.233:28045 Online EU checked 10m ago

Rust Server TEST

vanillamoddedcarbon
Players · last
0/ 100
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,843
top 72% · #2519 in EU
Rank · 7d ago
#15,970
127 places up
Last wipe
69d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4300
Procedural Map · seed 11144552
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 115 on average209/999−48−18.5%
2Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 30 on average0/100−33−100.0%
3AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 28 on average51/100−7−11.9%
4Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 19 on average28/150−6−17.0%
5[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 8 on average8/50+1+9.1%
6ShockRust | Build ОбновлениеEU · no group limit · 8 on average28/50+26+1650.0%

Quick answers

from the figures on this page

Map and Rules

How is Rust Server TEST configured in terms of rules and settings?

No gather rate is given in the name of Rust Server TEST. The default group size of 8 players applies here. build & creative is the mode, no gathering: sandbox building only. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. Vanilla is its own label: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.

Which map is played on Rust Server TEST?

The map on Rust Server TEST is procedural, size 4,300, with seed 11144552, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does Rust Server TEST sit in the rankings?

In the top 72% of all ranked servers, Rust Server TEST is #15,843 on player hours over the last seven days and #2,519 in Europe.

What is the population on Rust Server TEST?

0 of 100 slots on Rust Server TEST are filled right now. Average players over the last seven days: 0.

Wipe Cycle

How often does Rust Server TEST wipe?

The record holds too few of Rust Server TEST's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 69 days 20 hours old.

Server Overview

What is the location of Rust Server TEST?

The EU tag and Europe are what Rust Server TEST lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 136.243.74.233:28045 is its address.

Is Rust Server TEST performing well?

Server fps over the last 48 hours: 88 on average, 67 at the lowest. At its peak it held 120,358 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,956 MB. Low fps and growing entities are the source of felt lag.

Rust Server TEST is on which Rust version?

The version in use at Rust Server TEST: Rust network protocol 2632 and build 160556, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is Rust Server TEST and is it currently online?

The server is live: Rust Server TEST is online. 11 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Rust Server TEST?

These tags are published by Rust Server TEST and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2632 (Protocol): To join, your game needs protocol 2632; cs160556 (Build): Game build: 160556; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^c (Creative): Creative building with no gathering; build as you please; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework; EU (Europe): Europe is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.

Rust Server TEST appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Rust Server TEST matches these lists: Rust servers: Europe, Modded Rust servers, Rust build and creative servers and Rust creative servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What steps do I take to join Rust Server TEST?

The console route: start Rust, press F1, enter client.connect 136.243.74.233:28045. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://rustaddicted.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2632,^z,^y,^v,^c,EU,gmrust,cs160556,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2632
Protocol To join, your game needs protocol 2632.
cs160556
Build Game build: 160556.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Gameplay

^c
Creative Creative building with no gathering; build as you please.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Region

EU
Europe Europe is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.