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RUST ANALYTICS
LIVE44,340PLY11,500SRV
QUOTE 136.243.93.153:29025 Online checked 10m ago

BURN ZOMBIE TESTSERVER

biweekly wipes moddedoxidepve
Players · last
0/ 80
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 80
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#9,964
top 45%
Rank · 7d ago
#9,648
316 places down
Last wipe
2d ago
biweekly schedule
Next wipe
11d 2h
Sun 25 Oct, 12:42 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
5250
Last Oasis · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeSunday 25 October, 12:42 UTCin 11d 2h

Its biweekly schedule tag · low confidence

usual gap
3.8 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
33%
else halves by day 1

Coming wipes

  1. 11d 2hSun 25 Oct, 12:42 UTC
  2. 22d 9hThu 5 Nov, 19:00 UTCFW
  3. 25d 2hSun 8 Nov, 12:42 UTC
  4. 39d 2hSun 22 Nov, 12:42 UTC

The first 48 hours of its last wipes

Sun 11 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:42 UTC2d ago 1 – running 0
Sun 4 Oct, 10:47 UTC9d ago 1 halved by day 1 7.1 days 0
Thu 1 Oct, 17:41 UTC FW12d ago 1 halved by day 1 2.7 days 1
Sun 27 Sep, 05:11 UTC17d ago 1 held half 4.5 days 0
Sat 26 Sep, 05:07 UTC18d ago 2 – 1 days 0
Sat 19 Sep, 06:13 UTC25d ago 0 – 7 days 0
Wed 16 Sep, 04:16 UTC28d ago 1 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average138/2000−21−13.2%
2[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 202 on average61/2000−19−24.1%
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 55 on average54/200−20−26.8%
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 53 on average28/100−9−23.5%
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 47 on average24/250+6+31.5%
6Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 46 on average9/200+1+14.9%

Quick answers

from the figures on this page

Map and Rules

How is BURN ZOMBIE TESTSERVER configured in terms of rules and settings?

No gather rate appears in the name of BURN ZOMBIE TESTSERVER. Up to 8 players per group, which is the game's default. It runs pve, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is active.

What is the current map on BURN ZOMBIE TESTSERVER?

BURN ZOMBIE TESTSERVER uses a procedural map of size 5,250 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Last Oasis.

Player Count

Where does BURN ZOMBIE TESTSERVER sit in the rankings?

In the top 45% of all ranked servers, BURN ZOMBIE TESTSERVER is #9,964 on player hours over the last seven days.

What is the population on BURN ZOMBIE TESTSERVER?

0 of 80 slots on BURN ZOMBIE TESTSERVER are filled at the moment. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.

Wipe Frequency

What happens on wipe day at BURN ZOMBIE TESTSERVER?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. The crowd fell below half by day 1 when it did not hold.

When does BURN ZOMBIE TESTSERVER schedule its wipes?

The prediction follows the tag because too few of BURN ZOMBIE TESTSERVER's wipes are on record to confirm its schedule. The date of its next wipe is Sunday 25 October at 12:42 UTC. Its world now is 2 days 21 hours old. A fortnightly wipe is published in its tags.

Server Overview

What is the location of BURN ZOMBIE TESTSERVER?

No region is published by BURN ZOMBIE TESTSERVER. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 136.243.93.153:29025 is its address.

What is the performance like on BURN ZOMBIE TESTSERVER?

Average server fps for the last 48 hours is 31; the floor was 20. 77,531 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 4,949 MB. Low fps and growing entities are the source of felt lag.

BURN ZOMBIE TESTSERVER runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on BURN ZOMBIE TESTSERVER. Your game needs the same protocol to get in; Steam takes care of the update.

Is BURN ZOMBIE TESTSERVER up, and how consistent is its uptime?

The server is live: BURN ZOMBIE TESTSERVER is online. Its own uptime figure dates the last restart to roughly 2 days 18 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on BURN ZOMBIE TESTSERVER?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp80 (Max players): Capacity: 80 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which BURN ZOMBIE TESTSERVER publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature BURN ZOMBIE TESTSERVER?

The following Rust Analytics lists feature BURN ZOMBIE TESTSERVER: Modded Rust servers, Best Rust PvE servers and Rust zombie servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Connection

What steps do I take to join BURN ZOMBIE TESTSERVER?

The console route: start Rust, press F1, enter client.connect 136.243.93.153:29025. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://rust-burn.com/.

Server tags

what each one means

Published as mp80,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp80
Max players Capacity: 80 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.