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RUST ANALYTICS
LIVE76,128PLY11,718SRV
QUOTE 136.50.133.140:28015 Offline checked 18d ago

Testing123

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,198
top 61%
Rank · 7d ago
#9,930
4268 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
26 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average437/500+112+34.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average374/400+59+18.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average296/325−20−6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average326/350+40+14.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average46/250−6−12.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average341/450+90+35.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Testing123?

The name of Testing123 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Testing123?

The game generates the procedural map on Testing123.

Activity

Where does Testing123 sit in the rankings?

In the top 61% of all ranked servers, Testing123 is #14,198 on player hours over the last seven days.

What is the population on Testing123?

At present, Testing123 is offline; the last sighting was 18 days 12 hours ago.

Wipe Cycle

When does Testing123 schedule its wipes?

No rhythm can be told for Testing123 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 18 days 17 hours old.

Server Details

What is the server location for Testing123?

For Testing123, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 136.50.133.140:28015 is its address.

What Rust version is Testing123 running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Testing123. The protocol has to match for you to join, and Steam applies that update.

Is Testing123 up, and how consistent is its uptime?

Testing123 is down. The last time we saw it was 18 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 26 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Testing123?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Testing123 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Testing123 show up in Rust Analytics lists and filters?

These Rust Analytics lists include Testing123: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Testing123?

Type client.connect 136.50.133.140:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.