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RUST ANALYTICS
LIVE85,252PLY11,630SRV
QUOTE 138.124.79.7:28015 Offline checked 1d ago

Local Rust Dev

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,874
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average303/375−34−10.0%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 318 on average228/250−126−35.5%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 314 on average210/275−74−26.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 301 on average261/300−16−5.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average822/925+781+1896.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 257 on average245/350−40−14.0%

Quick answers

from the figures on this page

Map and Rules

How is Local Rust Dev configured in terms of rules and settings?

No gather rate appears in the name of Local Rust Dev. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Local Rust Dev?

A procedural map runs on Local Rust Dev, created by the game.

Player Count

What position does Local Rust Dev hold in the server rankings?

In the top 72% of all ranked servers, Local Rust Dev is #15,874 on player hours over the last seven days.

How full is Local Rust Dev?

Right now, Local Rust Dev is offline; the last sighting was 38 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does Local Rust Dev schedule its wipes?

The record holds too few of Local Rust Dev's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 38 hours ago the current world was created.

Server Overview

What is the location of Local Rust Dev?

No region is published by Local Rust Dev. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 138.124.79.7:28015.

Local Rust Dev runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Windows, running on Local Rust Dev. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Local Rust Dev?

No response from Local Rust Dev. It was last seen 38 hours ago. 14 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Local Rust Dev?

Published by Local Rust Dev for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Local Rust Dev?

The following Rust Analytics lists feature Local Rust Dev: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What is the process to join Local Rust Dev?

The console route: start Rust, press F1, enter client.connect 138.124.79.7:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.