TEST
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,799 top 66%
- Rank · 7d ago
- #13,228 ▼1571 places down
- Last wipe
- 13d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- teams off players per team
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 13.5 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:01 UTC13d ago | 1 | – | running | 0 |
| Fri 18 Sep, 11:08 UTC26d ago | 1 | held half | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US East] Facepunch Hardcore 1NA · no group limit · monthly · 12 on average | 5/400 | ▲+1+17.0% | |
| 2 | Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 12 on average | 10/200 | ▼−3−22.1% | |
| 3 | [EU] Facepunch Hardcore 1EU · no group limit · monthly · 8 on average | 9/400 | ▲+4+89.5% | |
| 4 | Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average | 2/75 | ▼−2−44.2% | |
| 5 | Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average | 12/100 | ▲+10+526.1% | |
| 6 | Rustomatic - Hardcore - Monthly - No tech treeno group limit · 5 on average | 3/100 | ▼−6−66.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on TEST?
No gather rate appears in the name of TEST. The server does not state any group limit. hardcore is the mode, Facepunch's hardest mode. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on TEST?
TEST uses a procedural map, which the game generates.
Player Count
What position does TEST hold in the server rankings?
In the top 66% of all ranked servers, TEST is #14,799 on player hours over the last seven days.
How full is TEST?
Right now, TEST is offline; the last sighting was 9 days 16 hours ago.
Wipe Cycle
What can you expect on wipe day for TEST?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
On what cycle does TEST wipe?
There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 13 days 10 hours ago the current world was created.
Server Info
What is the server location for TEST?
There is no region published for TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 138.124.85.71:28015 is its address.
What Rust version is TEST running?
Rust network protocol 2634 and build 166494 on Windows is what TEST runs. The protocol has to match for you to join, and Steam applies that update.
Is TEST up, and how consistent is its uptime?
Offline at this moment: TEST. Last seen 9 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on TEST?
These tags are published by TEST and read by the game's server browser: gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp10 (Max players): Slot count: 10; ts0 (Group limit): The team system is off; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
TEST appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to TEST?
The console route: start Rust, press F1, enter client.connect 138.124.85.71:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0
Game
gmhardcore
mp10
ts0
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.