Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,463 no region published
- Rank · 7d ago
- #6,670 ▼8793 places down
- Last wipe
- 41d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 18 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average | 490/550 | ▼−56−10.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 322 on average | 311/325 | ▼−117−27.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 148/200 | ▼−60−28.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 307 on average | 325/350 | ▼−85−20.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 287 on average | 1052/1075 | ▲+1008+2281.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 263 on average | 262/325 | ▼−90−25.7% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Test Server?
The name of Test Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.
Which map is played on Test Server?
Test Server uses a procedural map, which the game generates.
Activity
Where does Test Server sit in the rankings?
In the top – of all ranked servers, Test Server is #15,463 on player hours over the last seven days.
How full is Test Server?
Right now, Test Server is offline; the last sighting was 24 days 16 hours ago.
Wipe Schedule
When does Test Server schedule its wipes?
There are too few wipes on record for Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 41 days 19 hours old.
Server Overview
What is the location of Test Server?
For Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 138.199.34.152:28015 is its address.
What Rust version is Test Server running?
The version in use at Test Server: Rust network protocol 2633 and build 162929, on Windows. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Test Server?
Offline at this moment: Test Server. Last seen 24 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 18 September 2026.
Tags & Filters
What is the meaning of the tags on Test Server?
Published by Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Test Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to Test Server?
Type client.connect 138.199.34.152:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8
Game
gmrust
mp10
ts8
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.