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RUST ANALYTICS
LIVE86,877PLY11,667SRV
QUOTE 138.199.34.152:28015 Offline checked 24d ago

Test Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,463
no region published
Rank · 7d ago
#6,670
8793 places down
Last wipe
41d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
18 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average490/550−56−10.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 322 on average311/325−117−27.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average148/200−60−28.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 307 on average325/350−85−20.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 287 on average1052/1075+1008+2281.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 263 on average262/325−90−25.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Test Server?

The name of Test Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on Test Server?

Test Server uses a procedural map, which the game generates.

Activity

Where does Test Server sit in the rankings?

In the top – of all ranked servers, Test Server is #15,463 on player hours over the last seven days.

How full is Test Server?

Right now, Test Server is offline; the last sighting was 24 days 16 hours ago.

Wipe Schedule

When does Test Server schedule its wipes?

There are too few wipes on record for Test Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 41 days 19 hours old.

Server Overview

What is the location of Test Server?

For Test Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 138.199.34.152:28015 is its address.

What Rust version is Test Server running?

The version in use at Test Server: Rust network protocol 2633 and build 162929, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Test Server?

Offline at this moment: Test Server. Last seen 24 days 16 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 18 September 2026.

Tags & Filters

What is the meaning of the tags on Test Server?

Published by Test Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Test Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Test Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Test Server?

Type client.connect 138.199.34.152:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs162929,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs162929
Build Game build: 162929.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.