JMS
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 2
- Rank
- #5,482 top 25%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 39 player hours, last seven days
- Map
- 4250 Procedural Map · seed 477406466
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 18:06 UTC2d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average | 303/325 | ▼−18−5.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 135/225 | ▼−44−24.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average | 215/250 | ▲+38+21.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 173/200 | ▼−9−4.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 27/250 | ▼−12−31.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average | 147/175 | ▼−21−12.5% |
Quick answers
from the figures on this pageMap and Rules
How is JMS configured in terms of rules and settings?
No gather rate appears in the name of JMS. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.
Which map is played on JMS?
JMS uses a procedural map of size 4,250 with seed 477406466, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
Where does JMS sit in the rankings?
In the top 25% of all ranked servers, JMS is #5,482 on player hours over the last seven days.
What is the population on JMS?
0 of 20 slots on JMS are filled at the moment. Average players over seven days: 1; peak: 2. The busiest hour in the last 48 hours was 20:00 UTC, with an average of 2 players.
Wipe Schedule
How does JMS handle wipe day?
An average of 2 players marked the busiest point of its recent wipes. 26 hours after the latest wipe, the crowd reached its peak.
How often does JMS wipe?
No rhythm can be told for JMS yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 2 days 14 hours old.
Server Overview
What is the location of JMS?
For JMS, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 138.255.7.181:28015 is its address.
What is the performance like on JMS?
Average server fps for the last 48 hours is 104; the floor was 72. The entity count reached 105,937, covering buildings, deployables and all else in the world. The memory ceiling reached 3,837 MB. Low fps and growing entities are the source of felt lag.
What Rust version is JMS running?
Rust network protocol 2634 and build 167398 on Windows is what JMS runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of JMS?
Online at this moment: JMS. The reported uptime puts its last restart at about 2 days 13 hours ago. 7 full days have passed with 32% uptime, 54 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on JMS?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which JMS publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature JMS?
The following Rust Analytics lists feature JMS: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What is the process to join JMS?
Type client.connect 138.255.7.181:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp20
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.