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RUST ANALYTICS
LIVE45,975PLY11,496SRV
QUOTE 138.59.131.131:28015 Offline checked 22d ago

WindowsGSM - Server #1

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,159
top 66%
Rank · 7d ago
#11,325
3834 places down
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
21 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep22 Sep24 Sep25 Sep27 Sep28 Sep

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 21 Sep, 13:11 UTC22d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average380/425−49−11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average226/250−45−16.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average175/200+25+16.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average224/250−20−8.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average32/250−14−30.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average206/250+2+0.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on WindowsGSM - Server #1?

No gather rate is given in the name of WindowsGSM - Server #1. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on WindowsGSM - Server #1?

WindowsGSM - Server #1 uses a procedural map, which the game generates.

Activity

What position does WindowsGSM - Server #1 hold in the server rankings?

For the last seven days, WindowsGSM - Server #1 holds rank #15,159 on player hours, in the top 66% of all ranked servers.

How full is WindowsGSM - Server #1?

Right now, WindowsGSM - Server #1 is offline; the last sighting was 22 days 18 hours ago.

Wipe Cycle

What can you expect on wipe day for WindowsGSM - Server #1?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does WindowsGSM - Server #1 schedule its wipes?

The record holds too few of WindowsGSM - Server #1's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 22 days 21 hours.

Server Info

What is the server location for WindowsGSM - Server #1?

For WindowsGSM - Server #1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 138.59.131.131:28015 is its address.

WindowsGSM - Server #1 runs which version of Rust?

The build is Rust network protocol 2633 and build 164530 on Windows, running on WindowsGSM - Server #1. Joining requires the same protocol on your game, which Steam updates.

Is WindowsGSM - Server #1 up, and how consistent is its uptime?

No response from WindowsGSM - Server #1. It was last seen 22 days 18 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 21 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on WindowsGSM - Server #1?

These tags are published by WindowsGSM - Server #1 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does WindowsGSM - Server #1 show up in Rust Analytics lists and filters?

These Rust Analytics lists include WindowsGSM - Server #1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to WindowsGSM - Server #1?

The console route: start Rust, press F1, enter client.connect 138.59.131.131:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.