WindowsGSM - Server #1
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,159 top 66%
- Rank · 7d ago
- #11,325 ▼3834 places down
- Last wipe
- 22d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 13:11 UTC22d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average | 380/425 | ▼−49−11.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average | 226/250 | ▼−45−16.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 175/200 | ▲+25+16.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average | 224/250 | ▼−20−8.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 32/250 | ▼−14−30.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average | 206/250 | ▲+2+0.9% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on WindowsGSM - Server #1?
No gather rate is given in the name of WindowsGSM - Server #1. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on WindowsGSM - Server #1?
WindowsGSM - Server #1 uses a procedural map, which the game generates.
Activity
What position does WindowsGSM - Server #1 hold in the server rankings?
For the last seven days, WindowsGSM - Server #1 holds rank #15,159 on player hours, in the top 66% of all ranked servers.
How full is WindowsGSM - Server #1?
Right now, WindowsGSM - Server #1 is offline; the last sighting was 22 days 18 hours ago.
Wipe Cycle
What can you expect on wipe day for WindowsGSM - Server #1?
An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does WindowsGSM - Server #1 schedule its wipes?
The record holds too few of WindowsGSM - Server #1's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 22 days 21 hours.
Server Info
What is the server location for WindowsGSM - Server #1?
For WindowsGSM - Server #1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 138.59.131.131:28015 is its address.
WindowsGSM - Server #1 runs which version of Rust?
The build is Rust network protocol 2633 and build 164530 on Windows, running on WindowsGSM - Server #1. Joining requires the same protocol on your game, which Steam updates.
Is WindowsGSM - Server #1 up, and how consistent is its uptime?
No response from WindowsGSM - Server #1. It was last seen 22 days 18 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 21 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on WindowsGSM - Server #1?
These tags are published by WindowsGSM - Server #1 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does WindowsGSM - Server #1 show up in Rust Analytics lists and filters?
These Rust Analytics lists include WindowsGSM - Server #1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to WindowsGSM - Server #1?
The console route: start Rust, press F1, enter client.connect 138.59.131.131:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp50
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.