SSM Capture
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,478 top 71%
- Rank · 7d ago
- #15,850 ▲372 places up
- Last wipe
- 20d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 578/600 | ▲+26+4.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average | 439/400 | ▲+15+3.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 132/200 | ▼−44−25.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average | 326/375 | ▼−89−21.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 50/250 | ▼−29−36.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average | 303/400 | ▼−6−1.8% |
Quick answers
from the figures on this pageMap and Rules
How is SSM Capture configured in terms of rules and settings?
The name of SSM Capture carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on SSM Capture?
The game generates the procedural map on SSM Capture.
Player Count
What is the rank of SSM Capture?
In the top 71% of all ranked servers, SSM Capture is #15,478 on player hours over the last seven days.
How many players does SSM Capture have?
Right now, SSM Capture is offline; the last sighting was 20 days 19 hours ago.
Wipe Schedule
When does SSM Capture schedule its wipes?
The record holds too few of SSM Capture's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 20 days 19 hours.
Server Details
Where can SSM Capture be found?
For SSM Capture, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 138.84.8.234:28015 is its address.
SSM Capture runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Windows, running on SSM Capture. The protocol has to match for you to join, and Steam applies that update.
Is SSM Capture up, and how consistent is its uptime?
Offline at this moment: SSM Capture. Last seen 20 days 19 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 23 September 2026.
Tags and Rankings
What is the meaning of the tags on SSM Capture?
These tags are published by SSM Capture and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature SSM Capture?
The following Rust Analytics lists feature SSM Capture: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to SSM Capture?
Type client.connect 138.84.8.234:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.