LinuxGSM rebuilt parity test
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,983 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 424/450 | ▲+74+21.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 416/475 | ▲+133+46.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 291/300 | ▼−99−25.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 393/425 | ▲+119+43.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 71/250 | ▼−4−5.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 312/425 | ▲+39+14.1% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on LinuxGSM rebuilt parity test?
No gather rate appears in the name of LinuxGSM rebuilt parity test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.
Which map is played on LinuxGSM rebuilt parity test?
LinuxGSM rebuilt parity test uses a procedural map, which the game generates.
Population
What is the rank of LinuxGSM rebuilt parity test?
In the top 71% of all ranked servers, LinuxGSM rebuilt parity test is #15,983 on player hours over the last seven days.
How full is LinuxGSM rebuilt parity test?
At present, LinuxGSM rebuilt parity test is offline; the last sighting was 4 days 5 hours ago. Average players over the last seven days: 0.
Wipe Cycle
When does LinuxGSM rebuilt parity test schedule its wipes?
No rhythm can be told for LinuxGSM rebuilt parity test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 4 days 10 hours old.
Server Details
Where can LinuxGSM rebuilt parity test be found?
For LinuxGSM rebuilt parity test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 14.1.89.24:28125 is its address.
LinuxGSM rebuilt parity test runs which version of Rust?
The build is Rust network protocol 2634 and build 167231 on Linux, running on LinuxGSM rebuilt parity test. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of LinuxGSM rebuilt parity test?
LinuxGSM rebuilt parity test is down. The last time we saw it was 4 days 5 hours ago. 0% is its uptime for the last 3 full days, 0 of 72 hours. First sighting by Rust Analytics: 9 October 2026.
Tags & Filters
What is the meaning of the tags on LinuxGSM rebuilt parity test?
Published by LinuxGSM rebuilt parity test for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): Game build: 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature LinuxGSM rebuilt parity test?
On Rust Analytics, LinuxGSM rebuilt parity test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
How can I connect to LinuxGSM rebuilt parity test?
Type client.connect 14.1.89.24:28125 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmvanilla,cs167231,ts8
Game
gmvanilla
mp1
ts8
v2634
cs167231
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.