SuperChicken Rust
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,983 top 71%
- Rank · 7d ago
- #16,839 ▲856 places up
- Last wipe
- 130d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 5000 Procedural Map · seed 65133794
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 370/450 | ▲+20+5.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 368/475 | ▲+85+30.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 301/300 | ▼−89−22.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 360/425 | ▲+86+31.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 67/250 | ▼−8−10.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 288/425 | ▲+15+5.3% |
Quick answers
from the figures on this pageMap and Rules
How is SuperChicken Rust configured in terms of rules and settings?
No gather rate appears in the name of SuperChicken Rust. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on SuperChicken Rust?
The map on SuperChicken Rust is procedural, size 5,000, with seed 65133794, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does SuperChicken Rust hold in the server rankings?
For the last seven days, SuperChicken Rust holds rank #15,983 on player hours, in the top 71% of all ranked servers.
How many players does SuperChicken Rust have?
On SuperChicken Rust, 0 players are in now, out of 20 slots. Average players over the last seven days: 0.
Wipe Cycle
How often does SuperChicken Rust wipe?
There are too few wipes on record for SuperChicken Rust to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 130 days 16 hours old.
Server Info
What is the server location for SuperChicken Rust?
No region is published by SuperChicken Rust. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 14.203.94.98:28015 is its address.
What is the performance like on SuperChicken Rust?
Server fps over the last 48 hours: 70 on average, 4 at the lowest. The entity count reached 144,259, covering buildings, deployables and all else in the world. Up to 7,665 MB of memory was used. Low fps and growing entities are the source of felt lag.
SuperChicken Rust runs which version of Rust?
Rust network protocol 2627 and build 153611 on Linux is what SuperChicken Rust runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is SuperChicken Rust up, and how consistent is its uptime?
Online at this moment: SuperChicken Rust. The reported uptime puts its last restart at about 27 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on SuperChicken Rust?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2627 (Protocol): Protocol 2627: matching game versions are required to join; cs153611 (Build): Build 153611; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which SuperChicken Rust publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
SuperChicken Rust appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, SuperChicken Rust matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
How can I connect to SuperChicken Rust?
The console route: start Rust, press F1, enter client.connect 14.203.94.98:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2627,gmrust,cs153611,ts8
Game
gmrust
mp20
ts8
v2627
cs153611
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.