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RUST ANALYTICS
LIVE54,247PLY11,563SRV
QUOTE 140.122.178.123:28015 Offline checked 27d ago

test

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,481
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 390 on average413/375−94−18.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 328 on average237/225−90−27.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 323 on average121/200−32−20.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 311 on average285/250−3−1.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average44/250+1+1.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 266 on average234/275−48−17.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on test?

The name of test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on test?

The game generates the procedural map on test.

Population

What position does test hold in the server rankings?

For the last seven days, test holds rank #15,481 on player hours, in the top – of all ranked servers.

How many players does test have?

Right now, test is offline; the last sighting was 27 days 23 hours ago.

Wipe Schedule

When does test schedule its wipes?

No rhythm can be told for test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 28 days 20 hours.

Server Details

What is the location of test?

For test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 140.122.178.123:28015.

test runs which version of Rust?

The build is Rust network protocol 2633 and build 163794 on Windows, running on test. Your game needs the same protocol to get in; Steam takes care of the update.

Is test up, and how consistent is its uptime?

No response from test. It was last seen 27 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on test?

Published by test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does test show up in Rust Analytics lists and filters?

On Rust Analytics, test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to test?

The console route: start Rust, press F1, enter client.connect 140.122.178.123:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build Game build: 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.