MR14 Future Map Test
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,032 top 69%
- Rank · 7d ago
- #9,594 ▼6438 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- 22d 4h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 4hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:00 UTC FW12d ago | 0 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 565/600 | ▲+13+2.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average | 392/400 | ▼−32−7.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 43/200 | ▼−133−75.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average | 322/375 | ▼−93−22.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 45/250 | ▼−34−42.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average | 314/400 | ▲+5+1.7% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on MR14 Future Map Test?
The name of MR14 Future Map Test carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
Player Count
What position does MR14 Future Map Test hold in the server rankings?
For the last seven days, MR14 Future Map Test holds rank #16,032 on player hours, in the top 69% of all ranked servers.
How full is MR14 Future Map Test?
At present, MR14 Future Map Test is offline; the last sighting was 12 days 19 hours ago.
Wipe Frequency
What can you expect on wipe day for MR14 Future Map Test?
Recent wipes at this server drew an average peak of 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.
When does MR14 Future Map Test schedule its wipes?
Once a month, at the force wipe, MR14 Future Map Test wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 12 days 19 hours old.
Server Overview
What is the server location for MR14 Future Map Test?
No region is published by MR14 Future Map Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 140.225.208.60:28015 is its address.
MR14 Future Map Test is on which Rust version?
The version in use at MR14 Future Map Test: Rust network protocol 2634 and build 166494, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is MR14 Future Map Test up, and how consistent is its uptime?
MR14 Future Map Test is down. The last time we saw it was 12 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on MR14 Future Map Test?
Published by MR14 Future Map Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does MR14 Future Map Test show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature MR14 Future Map Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join MR14 Future Map Test?
The console route: start Rust, press F1, enter client.connect 140.225.208.60:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp5
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.