ZZ-TEST-rust-vanilla
Key statistics
the figures behind the quote- Players now
- 0/ 8 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,000 top 70%
- Rank · 7d ago
- #16,897 ▲897 places up
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 1500
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 467/550 | ▲+80+20.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 391/475 | ▲+2+0.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 287/275 | ▼−7−2.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 323/450 | ▼−45−12.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 49/250 | ▼−22−31.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 355/450 | ▲+58+19.6% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on ZZ-TEST-rust-vanilla?
No gather rate is given in the name of ZZ-TEST-rust-vanilla. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on ZZ-TEST-rust-vanilla?
The map on ZZ-TEST-rust-vanilla is procedural, size 1,500, with seed 1500, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
What is the rank of ZZ-TEST-rust-vanilla?
In the top 70% of all ranked servers, ZZ-TEST-rust-vanilla is #16,000 on player hours over the last seven days.
How full is ZZ-TEST-rust-vanilla?
Right now, ZZ-TEST-rust-vanilla is offline; the last sighting was 11 days 5 hours ago.
Wipe Cycle
How often does ZZ-TEST-rust-vanilla wipe?
There are too few wipes on record for ZZ-TEST-rust-vanilla to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 11 days 21 hours old.
Server Details
What is the location of ZZ-TEST-rust-vanilla?
No region is published by ZZ-TEST-rust-vanilla. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 141.227.170.189:30976.
ZZ-TEST-rust-vanilla is on which Rust version?
The build is Rust network protocol 2634 and build 166586 on Linux, running on ZZ-TEST-rust-vanilla. Joining requires the same protocol on your game, which Steam updates.
Is ZZ-TEST-rust-vanilla up, and how consistent is its uptime?
ZZ-TEST-rust-vanilla is down. The last time we saw it was 11 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 2 October 2026.
Tags & Filters
How should you interpret the tags on ZZ-TEST-rust-vanilla?
These tags are published by ZZ-TEST-rust-vanilla and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does ZZ-TEST-rust-vanilla show up in Rust Analytics lists and filters?
On Rust Analytics, ZZ-TEST-rust-vanilla matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join ZZ-TEST-rust-vanilla?
Type client.connect 141.227.170.189:30976 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp8
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.