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RUST ANALYTICS
LIVE83,995PLY11,775SRV
QUOTE 141.78.157.133:28015 Offline checked 24d ago

Name of Server as Shown on the Client Server List

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,415
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
82d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average445/550+20+4.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average435/500+68+18.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average280/300−92−24.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average419/450+53+14.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average75/250−27−26.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average331/425+8+2.5%

Quick answers

from the figures on this page

Map and Rules

How is Name of Server as Shown on the Client Server List configured in terms of rules and settings?

No gather rate is given in the name of Name of Server as Shown on the Client Server List. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Name of Server as Shown on the Client Server List?

A procedural map runs on Name of Server as Shown on the Client Server List, created by the game.

Player Count

What is the rank of Name of Server as Shown on the Client Server List?

For the last seven days, Name of Server as Shown on the Client Server List holds rank #15,415 on player hours, in the top – of all ranked servers.

How full is Name of Server as Shown on the Client Server List?

Right now, Name of Server as Shown on the Client Server List is offline; the last sighting was 24 days 7 hours ago.

Wipe Schedule

On what cycle does Name of Server as Shown on the Client Server List wipe?

The record holds too few of Name of Server as Shown on the Client Server List's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 82 days 7 hours ago the current world was created.

Server Info

Where can Name of Server as Shown on the Client Server List be found?

No region is published by Name of Server as Shown on the Client Server List. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 141.78.157.133:28015 is its address.

Name of Server as Shown on the Client Server List is on which Rust version?

The build is Rust network protocol 2631 and build 158240 on Windows, running on Name of Server as Shown on the Client Server List. Joining requires the same protocol on your game, which Steam updates.

How reliable is Name of Server as Shown on the Client Server List and is it currently online?

Name of Server as Shown on the Client Server List is down. The last time we saw it was 24 days 7 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 19 September 2026.

Tags and Rankings

How should you interpret the tags on Name of Server as Shown on the Client Server List?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2631 (Protocol): To join, your game needs protocol 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Name of Server as Shown on the Client Server List publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Name of Server as Shown on the Client Server List show up in Rust Analytics lists and filters?

On Rust Analytics, Name of Server as Shown on the Client Server List matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Name of Server as Shown on the Client Server List?

Type client.connect 141.78.157.133:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2631
Protocol To join, your game needs protocol 2631.
cs158240
Build Game build: 158240.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.