TwoStepRusty
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #7,606 top 34%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- resets 5 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- – resets, no wipes
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 14 player hours, last seven days
- Map
- 4250 Procedural Map · seed 1583848389
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:56 UTC1d ago | – | – | – | 1 |
| Mon 12 Oct, 18:29 UTC1d ago | – | – | – | 1 |
| Mon 12 Oct, 15:20 UTC1d ago | – | – | – | 0 |
| Sat 10 Oct, 10:27 UTC3d ago | – | – | – | 0 |
| Sat 10 Oct, 10:07 UTC4d ago | 1 | held half | 2.2 days | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Pickle Rust EU MonthlyEU · no group limit · 50 on average | 47/100 | ▼−1−2.3% | |
| 2 | EU Hub 01EU · groups of 1000+ · 16 on average | 18/3300 | ▲+9+91.2% | |
| 3 | My Untitled Rust Servergroups of 8+ · 1 on average | 1/10 | ▪+0−33.3% | |
| 4 | Gridicated 1 Grid Servergroups of 8+ · 1 on average | 1/50 | ▲+1 | |
| 5 | NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 144 on average | 78/250 | ▼−73−48.3% | |
| 6 | Vital Rust - EU MonthlyEU · no group limit · 82 on average | 85/100 | ▲+1+0.9% |
Quick answers
from the figures on this pageRules & Settings
How is TwoStepRusty configured in terms of rules and settings?
No gather rate is given in the name of TwoStepRusty. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on TwoStepRusty?
A procedural map of size 4,250 with seed 1583848389 runs on TwoStepRusty, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
What is the rank of TwoStepRusty?
In the top 34% of all ranked servers, TwoStepRusty is #7,606 on player hours over the last seven days.
What is the population on TwoStepRusty?
At present, TwoStepRusty is offline; the last sighting was 37 hours ago. The mean over the last seven days is 0 players, reaching 2 at its highest. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 2 players.
Wipe Cycle
When does TwoStepRusty schedule its wipes?
No wipe schedule exists for TwoStepRusty: it makes a new world every few hours. Those resets are not wipes.
Server Overview
Where can TwoStepRusty be found?
There is no region published for TwoStepRusty. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 141.95.13.59:25506.
Is TwoStepRusty performing well?
Average server fps for the last 48 hours is 103; the floor was 40. At its peak it held 95,364 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,774 MB. Low fps and growing entities are the source of felt lag.
What Rust version is TwoStepRusty running?
Rust network protocol 2634 and build 167584 on Linux is what TwoStepRusty runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of TwoStepRusty?
TwoStepRusty is down. The last time we saw it was 37 hours ago. Its own uptime figure dates the last restart to roughly 40 minutes ago. 44% is its uptime for the last 3 full days, 32 of 72 hours. First sighting by Rust Analytics: 10 October 2026.
Server Tags
How should you interpret the tags on TwoStepRusty?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay, which TwoStepRusty publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
TwoStepRusty appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include TwoStepRusty: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
How can I connect to TwoStepRusty?
The console route: start Rust, press F1, enter client.connect 141.95.13.59:25506. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.