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RUST ANALYTICS
LIVE75,305PLY11,655SRV
QUOTE 142.126.20.208:28015 Offline checked 21d ago

dill.moe

Players · last
0/ 200
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,460
top 71%
Rank · 7d ago
#15,850
390 places up
Last wipe
23d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1337
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average521/575−35−6.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average299/325−129−30.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average152/200−24−13.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average333/375−26−7.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average348/250+301+644.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average257/325−74−22.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on dill.moe?

No gather rate is given in the name of dill.moe. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on dill.moe?

The map on dill.moe is procedural, size 4,500, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does dill.moe sit in the rankings?

In the top 71% of all ranked servers, dill.moe is #15,460 on player hours over the last seven days.

How many players does dill.moe have?

At present, dill.moe is offline; the last sighting was 21 days 22 hours ago.

Wipe Frequency

On what cycle does dill.moe wipe?

No rhythm can be told for dill.moe yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 23 days 21 hours ago the current world was created.

Server Details

What is the location of dill.moe?

There is no region published for dill.moe. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 142.126.20.208:28015 is its address.

dill.moe is on which Rust version?

The version in use at dill.moe: Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is dill.moe up, and how consistent is its uptime?

No response from dill.moe. It was last seen 21 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 23 September 2026.

Server Tags

How should you interpret the tags on dill.moe?

Published by dill.moe for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): It holds 200 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does dill.moe show up in Rust Analytics lists and filters?

On Rust Analytics, dill.moe matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join dill.moe?

The console route: start Rust, press F1, enter client.connect 142.126.20.208:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players It holds 200 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.