poc-local-audit
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,699 top 67%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 15:03 UTC2d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average | 485/550 | ▼−62−11.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 322 on average | 323/325 | ▼−105−24.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 148/200 | ▼−60−28.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 307 on average | 316/350 | ▼−94−23.0% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 287 on average | 1047/1075 | ▲+1003+2270.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 263 on average | 256/325 | ▼−96−27.4% |
Quick answers
from the figures on this pageMap and Rules
How is poc-local-audit configured in terms of rules and settings?
The name of poc-local-audit carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
What is the current map on poc-local-audit?
A procedural map runs on poc-local-audit, created by the game.
Player Count
What position does poc-local-audit hold in the server rankings?
For the last seven days, poc-local-audit holds rank #14,699 on player hours, in the top 67% of all ranked servers.
How full is poc-local-audit?
At present, poc-local-audit is offline; the last sighting was 47 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.
Wipe Frequency
How often does poc-local-audit wipe?
No rhythm can be told for poc-local-audit yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 2 days ago the current world was created.
Server Details
What is the location of poc-local-audit?
No region is published by poc-local-audit. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 142.189.204.220:28015.
What Rust version is poc-local-audit running?
The build is Rust network protocol 2634 and build 167781 on Windows, running on poc-local-audit. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is poc-local-audit and is it currently online?
Offline at this moment: poc-local-audit. Last seen 47 hours ago. 4% is its uptime for the last 2 full days, 2 of 48 hours. 12 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on poc-local-audit?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which poc-local-audit publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
poc-local-audit appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, poc-local-audit matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What steps do I take to join poc-local-audit?
The console route: start Rust, press F1, enter client.connect 142.189.204.220:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.