Joe's Server
Key statistics
the figures behind the quote- Players now
- 0/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,990 top 71%
- Rank · 7d ago
- #16,953 ▲963 places up
- Last wipe
- 11d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average | 501/550 | ▲+76+18.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average | 464/500 | ▲+97+26.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average | 279/300 | ▼−93−25.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average | 423/450 | ▲+57+15.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 68/250 | ▼−34−33.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average | 338/425 | ▲+15+4.7% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Joe's Server?
No gather rate appears in the name of Joe's Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on Joe's Server?
Joe's Server uses a procedural map, which the game generates.
Player Count
What position does Joe's Server hold in the server rankings?
In the top 71% of all ranked servers, Joe's Server is #15,990 on player hours over the last seven days.
How many players does Joe's Server have?
Right now, Joe's Server is offline; the last sighting was 9 days 16 hours ago.
Wipe Frequency
When does Joe's Server schedule its wipes?
The record holds too few of Joe's Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 19 hours ago the current world was created.
Server Overview
What is the server location for Joe's Server?
For Joe's Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 143.105.1.231:28015.
Joe's Server is on which Rust version?
Rust network protocol 2634 and build 166652 on Windows is what Joe's Server runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Joe's Server?
No response from Joe's Server. It was last seen 9 days 16 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 3 October 2026.
Tags and Rankings
How should you interpret the tags on Joe's Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Slot count: 500; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Joe's Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Joe's Server show up in Rust Analytics lists and filters?
On Rust Analytics, Joe's Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join Joe's Server?
The console route: start Rust, press F1, enter client.connect 143.105.1.231:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp500
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.