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RUST ANALYTICS
LIVE83,863PLY11,703SRV
QUOTE 144.31.103.201:28015 Offline checked 6d ago

TEST

teams off hardcore
Players · last
0/ 10
n/a24h
0% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#13,669
top 61%
Rank · 7d ago
–
not ranked a week ago
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
teams off
players per team
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 13 on average12/200−5−29.4%
2[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on average10/400−5−31.4%
3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 9 on average16/400+5+43.3%
4Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on average5/75−2−27.7%
5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on average3/100+0+9.1%
6Rustomatic - Hardcore - Monthly - No tech treeno group limit · 5 on average8/100−2−22.6%

Quick answers

from the figures on this page

Server Rules

How is TEST configured in terms of rules and settings?

No gather rate appears in the name of TEST. A group limit is not published. hardcore is the mode, Facepunch's hardest mode. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

What is the current map on TEST?

The game generates the procedural map on TEST.

Player Count

Where does TEST sit in the rankings?

In the top 61% of all ranked servers, TEST is #13,669 on player hours over the last seven days.

What is the population on TEST?

Right now, TEST is offline; the last sighting was 6 days 13 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Cycle

On what cycle does TEST wipe?

There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 12 days 16 hours old.

Server Details

What is the location of TEST?

There is no region published for TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 144.31.103.201:28015.

TEST is on which Rust version?

Rust network protocol 2634 and build 166494 on Windows is what TEST runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is TEST and is it currently online?

No response from TEST. It was last seen 6 days 13 hours ago. 5 full days have passed with 0% uptime, 0 of 120 hours. 8 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on TEST?

The game's server browser reads gmhardcore (Game mode): The hardcore ruleset, a tougher mode; mp10 (Max players): Capacity: 10 slots; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which TEST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

TEST appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 2 weeks.

How to Join

What is the process to join TEST?

The console route: start Rust, press F1, enter client.connect 144.31.103.201:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0

Game

gmhardcore
Game mode The hardcore ruleset, a tougher mode.
mp10
Max players Capacity: 10 slots.
ts0
Group limit Team play is disabled.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build It runs build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.