AusAntiHeroes
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #9,971 top 45%
- Rank · 7d ago
- #16,709 ▲6738 places up
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 5 player hours, last seven days
- Map
- 3500 Procedural Map · seed 1337
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 523/575 | ▲+72+16.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 453/500 | ▲+3+0.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average | 242/250 | ▼−36−13.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average | 443/475 | ▲+27+6.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 39/250 | ▼−35−47.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average | 392/450 | ▲+61+18.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on AusAntiHeroes?
The name of AusAntiHeroes carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on AusAntiHeroes?
AusAntiHeroes uses a procedural map of size 3,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does AusAntiHeroes hold in the server rankings?
For the last seven days, AusAntiHeroes holds rank #9,971 on player hours, in the top 45% of all ranked servers.
What is the population on AusAntiHeroes?
Right now, AusAntiHeroes is offline; the last sighting was 5 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.
Wipe Cycle
How often does AusAntiHeroes wipe?
No rhythm can be told for AusAntiHeroes yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 8 hours.
Server Info
Where can AusAntiHeroes be found?
For AusAntiHeroes, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 144.6.221.74:28015.
Is AusAntiHeroes performing well?
The last 48 hours average 84 server fps, the low being 57. 65,939 entities is the maximum carried: buildings, deployables and everything else. Up to 2,820 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
What Rust version is AusAntiHeroes running?
The build is Rust network protocol 2634 and build 166652 on Windows, running on AusAntiHeroes. The protocol has to match for you to join, and Steam applies that update.
How reliable is AusAntiHeroes and is it currently online?
Offline at this moment: AusAntiHeroes. Last seen 5 hours ago. 7 days 3 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 4 October 2026.
Tags & Filters
How should you interpret the tags on AusAntiHeroes?
Published by AusAntiHeroes for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature AusAntiHeroes?
On Rust Analytics, AusAntiHeroes matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
How can I connect to AusAntiHeroes?
The console route: start Rust, press F1, enter client.connect 144.6.221.74:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp20
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.