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RUST ANALYTICS
LIVE84,984PLY11,724SRV
QUOTE 144.76.28.124:45625 Offline checked 27d ago

Come on let's go!

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,491
top 69%
Rank · 7d ago
#15,850
359 places up
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average509/575+58+12.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average437/500−13−2.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average261/250−17−6.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average414/475−2−0.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average43/250−31−42.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average371/450+40+12.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Come on let's go!?

No gather rate is given in the name of Come on let's go!. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.

Which map is played on Come on let's go!?

A procedural map runs on Come on let's go!, created by the game.

Player Count

What position does Come on let's go! hold in the server rankings?

In the top 69% of all ranked servers, Come on let's go! is #15,491 on player hours over the last seven days.

How many players does Come on let's go! have?

Right now, Come on let's go! is offline; the last sighting was 27 days 9 hours ago.

Wipe Schedule

When does Come on let's go! schedule its wipes?

No rhythm can be told for Come on let's go! yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 27 days 11 hours ago the current world was created.

Server Info

What is the server location for Come on let's go!?

No region is published by Come on let's go!. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 144.76.28.124:45625 is its address.

Come on let's go! is on which Rust version?

The build is Rust network protocol 2633 and build 163794 on Linux, running on Come on let's go!. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Come on let's go! and is it currently online?

Come on let's go! is down. The last time we saw it was 27 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.

Tags and Rankings

How should you interpret the tags on Come on let's go!?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Come on let's go! publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Come on let's go! appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Come on let's go!: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Come on let's go!?

Type client.connect 144.76.28.124:45625 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build Game build: 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.