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RUST ANALYTICS
LIVE36,707PLY11,454SRV
QUOTE 145.224.83.228:20000 Offline checked 10d ago

test

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,922
top 61%
Rank · 7d ago
#8,673
5249 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average246/250−30−10.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average144/200+1+1.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average223/250+17+8.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average136/200−31−18.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average21/250−15−41.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average115/150−20−14.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on test?

No gather rate appears in the name of test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on test?

The game generates the procedural map on test.

Player Count

Where does test sit in the rankings?

For the last seven days, test holds rank #13,922 on player hours, in the top 61% of all ranked servers.

How full is test?

At present, test is offline; the last sighting was 10 days 12 hours ago.

Wipe Cycle

How often does test wipe?

There are too few wipes on record for test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 13 hours.

Server Overview

Where can test be found?

No region is published by test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 145.224.83.228:20000.

What Rust version is test running?

The version in use at test: Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is test up, and how consistent is its uptime?

Offline at this moment: test. Last seen 10 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 3 October 2026.

Server Tags

What is the meaning of the tags on test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature test?

The following Rust Analytics lists feature test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to test?

The console route: start Rust, press F1, enter client.connect 145.224.83.228:20000. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.