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RUST ANALYTICS
LIVE33,516PLY11,452SRV
QUOTE 145.255.159.64:28015 Offline checked 21d ago

Procedural Map

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,183
top 57%
Rank · 7d ago
#7,338
5845 places down
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average184/200+48+35.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 357 on average95/200−19−17.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 338 on average324/350+56+21.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average105/200+13+14.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average18/250−5−22.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average72/300−26−26.5%

Quick answers

from the figures on this page

Server Rules

How is Procedural Map configured in terms of rules and settings?

The name of Procedural Map carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on Procedural Map?

A procedural map runs on Procedural Map, created by the game.

Player Count

What is the rank of Procedural Map?

For the last seven days, Procedural Map holds rank #13,183 on player hours, in the top 57% of all ranked servers.

What is the population on Procedural Map?

At present, Procedural Map is offline; the last sighting was 21 days 10 hours ago.

Wipe Frequency

How often does Procedural Map wipe?

There are too few wipes on record for Procedural Map to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 40 days 9 hours.

Server Details

What is the server location for Procedural Map?

For Procedural Map, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 145.255.159.64:28015.

What Rust version is Procedural Map running?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Procedural Map. Joining requires the same protocol on your game, which Steam updates.

How reliable is Procedural Map and is it currently online?

Offline at this moment: Procedural Map. Last seen 21 days 10 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 17 September 2026.

Tags and Rankings

What is the meaning of the tags on Procedural Map?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs164530 (Build): It runs build 164530; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Procedural Map publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Procedural Map?

The following Rust Analytics lists feature Procedural Map: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Procedural Map?

Type client.connect 145.255.159.64:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players It holds 500 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs164530
Build It runs build 164530.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.