Firevalley
Key statistics
the figures behind the quote- Players now
- 0/ 200 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,044 top 58%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 5d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 424/450 | ▲+74+21.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 429/475 | ▲+146+51.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 285/300 | ▼−105−26.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 409/425 | ▲+135+49.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 75/250 | ▪+0+0.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 309/425 | ▲+36+13.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Firevalley?
No gather rate is given in the name of Firevalley. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Firevalley?
Firevalley uses a procedural map, which the game generates.
Activity
Where does Firevalley sit in the rankings?
For the last seven days, Firevalley holds rank #13,044 on player hours, in the top 58% of all ranked servers.
How full is Firevalley?
Right now, Firevalley is offline; the last sighting was 4 days ago. Average players over seven days: 0; peak: 1.
Wipe Frequency
When does Firevalley schedule its wipes?
There are too few wipes on record for Firevalley to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 5 days 21 hours old.
Server Details
What is the location of Firevalley?
For Firevalley, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 146.59.46.52:25600.
Firevalley is on which Rust version?
Rust network protocol 2634 and build 167058 on Linux is what Firevalley runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Firevalley?
Offline at this moment: Firevalley. Last seen 4 days ago. The last 5 full days give 37% uptime, 44 hours on out of 120. First sighting by Rust Analytics: 7 October 2026.
Tags and Rankings
What is the meaning of the tags on Firevalley?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): It holds 200 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167058 (Build): Game build: 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Firevalley publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Firevalley appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature Firevalley: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What is the process to join Firevalley?
Type client.connect 146.59.46.52:25600 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,gmrust,cs167058,ts8
Game
gmrust
mp200
ts8
v2634
cs167058
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.