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RUST ANALYTICS
LIVE85,357PLY11,703SRV
QUOTE 147.235.193.120:28015 Offline checked 25d ago

Name of Server as Shown on the Client Server List

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,458
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
18 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average509/575+58+12.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average429/500−21−4.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average258/250−20−7.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average432/475+16+4.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average39/250−35−47.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average368/450+37+11.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Name of Server as Shown on the Client Server List?

The name of Name of Server as Shown on the Client Server List carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.

Which map is played on Name of Server as Shown on the Client Server List?

A procedural map runs on Name of Server as Shown on the Client Server List, created by the game.

Player Count

What is the rank of Name of Server as Shown on the Client Server List?

For the last seven days, Name of Server as Shown on the Client Server List holds rank #15,458 on player hours, in the top – of all ranked servers.

How full is Name of Server as Shown on the Client Server List?

At present, Name of Server as Shown on the Client Server List is offline; the last sighting was 25 days 17 hours ago.

Wipe Frequency

How often does Name of Server as Shown on the Client Server List wipe?

No rhythm can be told for Name of Server as Shown on the Client Server List yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 40 days 23 hours ago the current world was created.

Server Overview

What is the server location for Name of Server as Shown on the Client Server List?

No region is published by Name of Server as Shown on the Client Server List. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 147.235.193.120:28015 is its address.

Name of Server as Shown on the Client Server List is on which Rust version?

The build is Rust network protocol 2633 and build 164822 on Windows, running on Name of Server as Shown on the Client Server List. The protocol has to match for you to join, and Steam applies that update.

How reliable is Name of Server as Shown on the Client Server List and is it currently online?

No response from Name of Server as Shown on the Client Server List. It was last seen 25 days 17 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 18 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Name of Server as Shown on the Client Server List?

These tags are published by Name of Server as Shown on the Client Server List and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs164822 (Build): Game build: 164822; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Name of Server as Shown on the Client Server List show up in Rust Analytics lists and filters?

On Rust Analytics, Name of Server as Shown on the Client Server List matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Name of Server as Shown on the Client Server List?

Type client.connect 147.235.193.120:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164822,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs164822
Build Game build: 164822.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.