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RUST ANALYTICS
LIVE84,204PLY11,746SRV
QUOTE 15.204.13.57:26636 Offline checked 15h ago

A Shockbyte Rust Server

Players · last
0/ 16
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 16
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
0123420:0002:0008:0015:0021:0003:00

Hourly average and peak, UTC.

Server performance

010020030040020:0002:0008:0015:0021:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average503/550+116+30.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average442/475+53+13.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average261/275−33−11.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average406/450+38+10.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average45/250−26−36.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average358/450+61+20.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does A Shockbyte Rust Server sit in the rankings?

In the top 72% of all ranked servers, A Shockbyte Rust Server is #15,903 on player hours over the last seven days.

How full is A Shockbyte Rust Server?

At present, A Shockbyte Rust Server is offline; the last sighting was 15 hours ago. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does A Shockbyte Rust Server wipe?

There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 2 days 8 hours ago the current world was created.

Server Details

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 15.204.13.57:26636 is its address.

What is the performance like on A Shockbyte Rust Server?

Server fps over the last 48 hours: 235 on average, 87 at the lowest. 8,277 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,896 MB. Low fps and growing entities are the source of felt lag.

What Rust version is A Shockbyte Rust Server running?

Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is A Shockbyte Rust Server and is it currently online?

Offline at this moment: A Shockbyte Rust Server. Last seen 15 hours ago. Its own uptime figure dates the last restart to roughly 5 hours ago. For the last 1 full day, 24 of 24 hours were live. That is 100% uptime. First sighting by Rust Analytics: 12 October 2026.

Tags & Filters

How should you interpret the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp16 (Max players): Capacity: 16 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which A Shockbyte Rust Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?

The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What steps do I take to join A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 15.204.13.57:26636. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp16
Max players Capacity: 16 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.