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RUST ANALYTICS
LIVE37,851PLY11,466SRV
QUOTE 15.204.83.240:21000 Offline checked 1d ago

typical TESTING

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,894
top 72%
Rank · 7d ago
#15,970
76 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 1
First seen
8 Oct 2026
no hostname published

Players

AveragePeak
0123409:0012:0015:0017:0020:0023:00

Hourly average and peak, UTC.

Server performance

010020030040009:0012:0015:0017:0020:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 397 on average213/225−120−36.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 333 on average122/200−74−37.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average215/250+31+17.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average132/200−70−34.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average21/250−13−37.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average135/175−51−27.3%

Quick answers

from the figures on this page

Map and Rules

How is typical TESTING configured in terms of rules and settings?

The name of typical TESTING carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on typical TESTING?

The map on typical TESTING is procedural, size 1,000, with seed 1, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does typical TESTING sit in the rankings?

In the top 72% of all ranked servers, typical TESTING is #15,894 on player hours over the last seven days.

What is the population on typical TESTING?

Right now, typical TESTING is offline; the last sighting was 33 hours ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does typical TESTING wipe?

There are too few wipes on record for typical TESTING to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 8 days old.

Server Overview

What is the server location for typical TESTING?

There is no region published for typical TESTING. Rust Analytics reports the location a server claims, not the machine's actual location. 15.204.83.240:21000 is its address.

How is the performance on typical TESTING?

Server fps over the last 48 hours: 240 on average, 240 at the lowest. 4,319 entities is the maximum carried: buildings, deployables and everything else. Up to 816 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is typical TESTING running?

Rust network protocol 2634 and build 167398 on Linux is what typical TESTING runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of typical TESTING?

Offline at this moment: typical TESTING. Last seen 33 hours ago. Its own uptime figure dates the last restart to roughly 2 days 3 hours ago. 40% is its uptime for the last 6 full days, 58 of 144 hours. First sighting by Rust Analytics: 8 October 2026.

Tags & Filters

What is the meaning of the tags on typical TESTING?

Published by typical TESTING for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Slot count: 40; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does typical TESTING show up in Rust Analytics lists and filters?

These Rust Analytics lists include typical TESTING: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to typical TESTING?

Type client.connect 15.204.83.240:21000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Slot count: 40.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.