Development Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,996 top 71%
- Rank · 7d ago
- #16,953 ▲957 places up
- Last wipe
- 80d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 4 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 552/575 | ▼−8−1.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average | 375/375 | ▼−15−3.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 154/200 | ▲+21+15.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average | 330/325 | ▼−66−16.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 48/250 | ▼−13−21.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average | 320/375 | ▲+42+15.1% |
Quick answers
from the figures on this pageServer Rules
How is Development Server configured in terms of rules and settings?
No gather rate appears in the name of Development Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Development Server?
A procedural map runs on Development Server, created by the game.
Player Count
Where does Development Server sit in the rankings?
In the top 71% of all ranked servers, Development Server is #15,996 on player hours over the last seven days.
How full is Development Server?
Right now, Development Server is offline; the last sighting was 10 days 5 hours ago.
Wipe Cycle
When does Development Server schedule its wipes?
The record holds too few of Development Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 80 days 3 hours.
Server Overview
What is the server location for Development Server?
There is no region published for Development Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 150.228.19.59:28015.
Development Server is on which Rust version?
Rust network protocol 2631 and build 158240 on Windows is what Development Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Development Server?
Offline at this moment: Development Server. Last seen 10 days 5 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 4 October 2026.
Tags and Rankings
How should you interpret the tags on Development Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2631 (Protocol): Protocol 2631: matching game versions are required to join; cs158240 (Build): Build 158240; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Development Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Development Server?
On Rust Analytics, Development Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join Development Server?
Type client.connect 150.228.19.59:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8
Game
gmrust
mp50
ts8
v2631
cs158240
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.