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RUST ANALYTICS
LIVE71,889PLY11,627SRV
QUOTE 150.228.19.59:28015 Offline checked 10d ago

Development Server

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,996
top 71%
Rank · 7d ago
#16,953
957 places up
Last wipe
80d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average552/575−8−1.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average375/375−15−3.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average154/200+21+15.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average330/325−66−16.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average48/250−13−21.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average320/375+42+15.1%

Quick answers

from the figures on this page

Server Rules

How is Development Server configured in terms of rules and settings?

No gather rate appears in the name of Development Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Development Server?

A procedural map runs on Development Server, created by the game.

Player Count

Where does Development Server sit in the rankings?

In the top 71% of all ranked servers, Development Server is #15,996 on player hours over the last seven days.

How full is Development Server?

Right now, Development Server is offline; the last sighting was 10 days 5 hours ago.

Wipe Cycle

When does Development Server schedule its wipes?

The record holds too few of Development Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 80 days 3 hours.

Server Overview

What is the server location for Development Server?

There is no region published for Development Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 150.228.19.59:28015.

Development Server is on which Rust version?

Rust network protocol 2631 and build 158240 on Windows is what Development Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Development Server?

Offline at this moment: Development Server. Last seen 10 days 5 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 4 October 2026.

Tags and Rankings

How should you interpret the tags on Development Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2631 (Protocol): Protocol 2631: matching game versions are required to join; cs158240 (Build): Build 158240; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Development Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Development Server?

On Rust Analytics, Development Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Development Server?

Type client.connect 150.228.19.59:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2631
Protocol Protocol 2631: matching game versions are required to join.
cs158240
Build Build 158240.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.