MyLocalTest
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,557 top 70%
- Rank · 7d ago
- #10,656 ▼5901 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 0.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 11:41 UTC12d ago | 0 | – | running | 1 |
| Wed 30 Sep, 09:00 UTC14d ago | 1 | – | 1.1 days | 1 |
| Tue 29 Sep, 18:20 UTC14d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average | 420/425 | ▼−9−2.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average | 250/250 | ▼−21−7.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 172/200 | ▲+22+14.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average | 151/250 | ▼−93−38.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 27/250 | ▼−19−41.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average | 220/250 | ▲+16+7.8% |
Quick answers
from the figures on this pageServer Rules
How is MyLocalTest configured in terms of rules and settings?
No gather rate is given in the name of MyLocalTest. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on MyLocalTest?
MyLocalTest uses a procedural map, which the game generates.
Player Count
What is the rank of MyLocalTest?
In the top 70% of all ranked servers, MyLocalTest is #16,557 on player hours over the last seven days.
What is the population on MyLocalTest?
At present, MyLocalTest is offline; the last sighting was 12 days 22 hours ago.
Wipe Frequency
What can you expect on wipe day for MyLocalTest?
Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.
On what cycle does MyLocalTest wipe?
No next wipe can be predicted for MyLocalTest: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 days 22 hours ago the current world was created.
Server Overview
Where can MyLocalTest be found?
For MyLocalTest, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 150.228.63.234:28015 is its address.
MyLocalTest is on which Rust version?
The build is Rust network protocol 2634 and build 166235 on Windows, running on MyLocalTest. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is MyLocalTest and is it currently online?
Offline at this moment: MyLocalTest. Last seen 12 days 22 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 29 September 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on MyLocalTest?
These tags are published by MyLocalTest and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166235 (Build): Game build: 166235; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does MyLocalTest show up in Rust Analytics lists and filters?
On Rust Analytics, MyLocalTest matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join MyLocalTest?
Type client.connect 150.228.63.234:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs166235,ts8
Game
gmrust
mp1
ts8
v2634
cs166235
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.