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RUST ANALYTICS
LIVE69,439PLY11,625SRV
QUOTE 150.228.93.42:28015 Offline checked 12h ago

LinuxGSM

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,848
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

AveragePeak
0123402:0007:0011:0016:0020:0001:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average520/525−52−9.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average287/325−137−32.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average144/200+17+13.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average329/375+0−0.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average112/250+65+140.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average259/300−48−15.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on LinuxGSM?

No gather rate is given in the name of LinuxGSM. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on LinuxGSM?

A procedural map runs on LinuxGSM, created by the game.

Player Count

What is the rank of LinuxGSM?

In the top 72% of all ranked servers, LinuxGSM is #15,848 on player hours over the last seven days.

How full is LinuxGSM?

Right now, LinuxGSM is offline; the last sighting was 12 hours ago. Average players over the last seven days: 0.

Wipe Frequency

When does LinuxGSM schedule its wipes?

The record holds too few of LinuxGSM's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 7 days 18 hours ago the current world was created.

Server Details

Where can LinuxGSM be found?

No region is published by LinuxGSM. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 150.228.93.42:28015.

What Rust version is LinuxGSM running?

Rust network protocol 2634 and build 167231 on Linux is what LinuxGSM runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is LinuxGSM and is it currently online?

Offline at this moment: LinuxGSM. Last seen 12 hours ago. First sighting by Rust Analytics: 14 October 2026.

Server Tags

What is the meaning of the tags on LinuxGSM?

These tags are published by LinuxGSM and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does LinuxGSM show up in Rust Analytics lists and filters?

These Rust Analytics lists include LinuxGSM: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join LinuxGSM?

The console route: start Rust, press F1, enter client.connect 150.228.93.42:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167231,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167231
Build Game build: 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.