Ashes We Return
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,431 top 29%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 23 player hours, last seven days
- Map
- 3000 Procedural Map · seed 1337
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 531/575 | ▲+10+2.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average | 451/500 | ▼−26−5.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average | 238/250 | ▼−35−12.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average | 439/475 | ▼−1−0.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 39/250 | ▼−31−44.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average | 368/450 | ▲+28+8.1% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Ashes We Return?
No gather rate appears in the name of Ashes We Return. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Ashes We Return?
A procedural map of size 3,000 with seed 1337 runs on Ashes We Return, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
Where does Ashes We Return sit in the rankings?
In the top 29% of all ranked servers, Ashes We Return is #6,431 on player hours over the last seven days.
How many players does Ashes We Return have?
On Ashes We Return, 0 players are in now, out of 50 slots. The mean over the last seven days is 0 players, reaching 2 at its highest. At 18:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
On what cycle does Ashes We Return wipe?
There are too few wipes on record for Ashes We Return to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 3 days 13 hours ago the current world was created.
Server Overview
Where can Ashes We Return be found?
There is no region published for Ashes We Return. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 150.252.190.81:28015 is its address.
How is the performance on Ashes We Return?
Average server fps for the last 48 hours is 29; the floor was 8. At its peak it held 48,190 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,193 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is Ashes We Return running?
The build is Rust network protocol 2634 and build 167398 on Windows, running on Ashes We Return. Your game needs the same protocol to get in; Steam takes care of the update.
Is Ashes We Return up, and how consistent is its uptime?
The server is live: Ashes We Return is online. The reported uptime puts its last restart at about 3 days 11 hours ago. 100% is its uptime for the last 2 full days, 48 of 48 hours. First sighting by Rust Analytics: 11 October 2026.
Tags and Rankings
How should you interpret the tags on Ashes We Return?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which Ashes We Return publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Ashes We Return appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Ashes We Return: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What steps do I take to join Ashes We Return?
The console route: start Rust, press F1, enter client.connect 150.252.190.81:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp50
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.