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RUST ANALYTICS
LIVE44,632PLY11,498SRV
QUOTE 151.242.160.86:28015 Offline checked 17d ago

Test

Players · last
1/ 2
n/a24h
50% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 2
50% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,351
top 61%
Rank · 7d ago
#9,803
4548 places down
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
26 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average353/350−8−2.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average205/200−8−3.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average185/200+21+12.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average215/200−1−0.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average34/250−6−14.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average190/225+8+4.4%

Quick answers

from the figures on this page

Rules & Settings

How is Test configured in terms of rules and settings?

No gather rate is given in the name of Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on Test?

A procedural map runs on Test, created by the game.

Player Count

What is the rank of Test?

In the top 61% of all ranked servers, Test is #14,351 on player hours over the last seven days.

How full is Test?

Right now, Test is offline; the last sighting was 17 days 13 hours ago.

Wipe Schedule

On what cycle does Test wipe?

No rhythm can be told for Test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 17 days 19 hours old.

Server Overview

What is the location of Test?

There is no region published for Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 151.242.160.86:28015.

Test runs which version of Rust?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Test. The protocol has to match for you to join, and Steam applies that update.

How reliable is Test and is it currently online?

Offline at this moment: Test. Last seen 17 days 13 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 26 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Test?

Type client.connect 151.242.160.86:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.