Tests
Key statistics
the figures behind the quote- Players now
- 0/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #11,585 top 52%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- 4500 Procedural Map · seed 1234567
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average | 187/250 | ▼−14−7.0% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 316 on average | 287/275 | ▼−176−38.1% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 313 on average | 135/200 | ▲+10+8.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 300 on average | 159/225 | ▲+42+35.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average | 543/650 | ▲+519+2162.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 256 on average | 182/275 | ▲+51+39.3% |
Quick answers
from the figures on this pageMap and Rules
How is Tests configured in terms of rules and settings?
No gather rate is given in the name of Tests. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on Tests?
Tests uses a procedural map of size 4,500 with seed 1234567, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What position does Tests hold in the server rankings?
In the top 52% of all ranked servers, Tests is #11,585 on player hours over the last seven days.
How full is Tests?
At present, Tests is offline; the last sighting was 36 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 1 players.
Wipe Schedule
How often does Tests wipe?
There are too few wipes on record for Tests to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 12 days 22 hours.
Server Info
Where can Tests be found?
No region is published by Tests. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 151.251.214.114:28015.
How is the performance on Tests?
Server fps over the last 48 hours: 132 on average, 132 at the lowest. At its peak it held 120,753 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,644 MB. Low fps and growing entities are the source of felt lag.
Tests runs which version of Rust?
Rust network protocol 2634 and build 167781 on Windows is what Tests runs. The protocol has to match for you to join, and Steam applies that update.
Is Tests up, and how consistent is its uptime?
Offline at this moment: Tests. Last seen 36 hours ago. Its own uptime figure dates the last restart to roughly 1 hours ago. 14 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Tests?
Published by Tests for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Slot count: 500; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Tests?
These Rust Analytics lists include Tests: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join Tests?
Type client.connect 151.251.214.114:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp500
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.