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RUST ANALYTICS
LIVE83,871PLY11,620SRV
QUOTE 152.89.199.20:35500 Online checked 10m ago

BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|

1.5x moddedoxide
Players · last
0/ 200
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,663
top 39%
Rank · 7d ago
#3,541
5122 places down
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
1.5x
read from the name
Score
9
player hours, last seven days
Map
4500
Procedural Map · seed 1403708994
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.9 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
0%
else halves by day 5

The first 48 hours of its last wipes

Tue 13 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 07:45 UTC2d ago 1 – running 0
Fri 2 Oct, 03:32 UTC13d ago 4 halved by day 6 11.2 days 0
Fri 25 Sep, 15:37 UTC20d ago 4 halved by day 3 6.5 days 0
Fri 18 Sep, 16:54 UTC27d ago 3 halved by day 5 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[EU] Willjum's 1.5x Solo/Duo/Trio | Thursday wipesEU · groups of 8+ · 1.5x · weekly · 11 on average50/175+49+3900.0%
2MoonEclipse 1.5X EU NOLIM 09.10EU · groups of 8+ · 1.5x · weekly · 9 on average2/150+2
3[EU/RU] BM RUST |SMALL|X1.5/X2|NOLIMIT|FRIDAYEU · groups of 100+ · 1.5x · 3 on average0/250−1−100.0%
4RUST RAID REVENGE |X1.5/X3|СУДНЫЙ ЧАС|SKINS|09.10EU · groups of 100+ · 1.5x · weekly · 2 on average0/100−1−100.0%
5FACE RUST VANILLA X1.5 ДЛЯ НОВИЧКОВ МОСКВАEU · groups of 16+ · 1.5x · weekly · 1 on average1/50+0+0.0%
6Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 563 on average298/350+63+27.0%

Quick answers

from the figures on this page

Server Rules

How is BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++| configured in terms of rules and settings?

BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++| carries its gather rate in its name: 1.5x. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|?

The map on BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++| is procedural, size 4,500, with seed 1403708994, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|?

For the last seven days, BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++| holds rank #8,663 on player hours, in the top 39% of all ranked servers.

How full is BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|?

On BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|, 0 players are in now, out of 200 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 0 players.

Wipe Frequency

What happens on wipe day at BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|?

Recent wipes at this server drew an average peak of 3 players. On the latest wipe, 3 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 5 when it did not hold.

When does BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++| schedule its wipes?

There is no next wipe to predict for BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 2 days 13 hours old.

Server Details

What is the server location for BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|?

No region tag is published by BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|, though its name points to Europe. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 152.89.199.20:35500 is its address.

How is the performance on BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|?

Average server fps for the last 48 hours is 92; the floor was 67. The entity count reached 120,533, covering buildings, deployables and all else in the world. Memory use peaked at 3,827 MB. A climbing entity count plus low fps is the lag players report.

BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++| runs which version of Rust?

The version in use at BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++| up, and how consistent is its uptime?

Online at this moment: BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|. 38 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|?

These tags are published by BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++| and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|?

On Rust Analytics, BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++| matches these lists: 1.5x Rust servers: live list, Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 1.5x.

How to Join

What is the process to join BTF #1 x1.5 Х2 |КИТ|TP|КЕЙСЫ|FPS+++|LOOT++|?

Type client.connect 152.89.199.20:35500 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp200
Max players Capacity: 200 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.