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RUST ANALYTICS
LIVE65,666PLY11,523SRV
QUOTE 153.100.177.54:28020 Offline checked 10h ago

Testserver

Players · last
1/ 10
+0+0.0%24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+0
+0.0% from 1
7-day average
1
peak 1
Rank
#10,606
top 48%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75110:0010:0011:0012:00Wiped Wed 14 Oct, 10:05 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average187/250−14−7.0%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 316 on average287/275−176−38.1%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 313 on average135/200+10+8.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 300 on average159/225+42+35.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average543/650+519+2162.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 256 on average182/275+51+39.3%

Quick answers

from the figures on this page

Server Rules

How is Testserver configured in terms of rules and settings?

The name of Testserver carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on Testserver?

Testserver uses a procedural map, which the game generates.

Player Count

Where does Testserver sit in the rankings?

For the last seven days, Testserver holds rank #10,606 on player hours, in the top 48% of all ranked servers.

How full is Testserver?

Right now, Testserver is offline; the last sighting was 10 hours ago. The seven-day average is 1 players, with a peak of 1. At 10:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

When does Testserver schedule its wipes?

No rhythm can be told for Testserver yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 37 hours ago the current world was created.

Server Details

What is the server location for Testserver?

There is no region published for Testserver. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 153.100.177.54:28020 is its address.

Testserver is on which Rust version?

Rust network protocol 2634 and build 167781 on Windows is what Testserver runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Testserver and is it currently online?

No response from Testserver. It was last seen 10 hours ago. First sighting by Rust Analytics: 14 October 2026.

Tags & Filters

What is the meaning of the tags on Testserver?

These tags are published by Testserver and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Testserver show up in Rust Analytics lists and filters?

These Rust Analytics lists include Testserver: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What is the process to join Testserver?

The console route: start Rust, press F1, enter client.connect 153.100.177.54:28020. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.