Testserver
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪+0 +0.0% from 1
- 7-day average
- 1 peak 1
- Rank
- #10,606 top 48%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average | 187/250 | ▼−14−7.0% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 316 on average | 287/275 | ▼−176−38.1% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 313 on average | 135/200 | ▲+10+8.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 300 on average | 159/225 | ▲+42+35.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average | 543/650 | ▲+519+2162.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 256 on average | 182/275 | ▲+51+39.3% |
Quick answers
from the figures on this pageServer Rules
How is Testserver configured in terms of rules and settings?
The name of Testserver carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on Testserver?
Testserver uses a procedural map, which the game generates.
Player Count
Where does Testserver sit in the rankings?
For the last seven days, Testserver holds rank #10,606 on player hours, in the top 48% of all ranked servers.
How full is Testserver?
Right now, Testserver is offline; the last sighting was 10 hours ago. The seven-day average is 1 players, with a peak of 1. At 10:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
When does Testserver schedule its wipes?
No rhythm can be told for Testserver yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 37 hours ago the current world was created.
Server Details
What is the server location for Testserver?
There is no region published for Testserver. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 153.100.177.54:28020 is its address.
Testserver is on which Rust version?
Rust network protocol 2634 and build 167781 on Windows is what Testserver runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Testserver and is it currently online?
No response from Testserver. It was last seen 10 hours ago. First sighting by Rust Analytics: 14 October 2026.
Tags & Filters
What is the meaning of the tags on Testserver?
These tags are published by Testserver and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Testserver show up in Rust Analytics lists and filters?
These Rust Analytics lists include Testserver: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What is the process to join Testserver?
The console route: start Rust, press F1, enter client.connect 153.100.177.54:28020. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.