private test server
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #6,049 top 27%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 29 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 570/600 | ▲+18+3.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average | 392/400 | ▼−32−7.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 166/200 | ▼−10−5.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average | 319/375 | ▼−96−23.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 46/250 | ▼−33−41.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average | 309/400 | ▪+0+0.1% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on private test server?
No gather rate appears in the name of private test server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
What is the current map on private test server?
The game generates the procedural map on private test server.
Player Count
What is the rank of private test server?
For the last seven days, private test server holds rank #6,049 on player hours, in the top 27% of all ranked servers.
How many players does private test server have?
At present, private test server is offline; the last sighting was 10 hours ago. Average players over seven days: 1; peak: 1. The busiest hour in the last 48 hours was 00:00 UTC, with an average of 1 players.
Wipe Frequency
How often does private test server wipe?
There are too few wipes on record for private test server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 9 days 12 hours ago the current world was created.
Server Overview
What is the location of private test server?
There is no region published for private test server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 153.66.101.23:28015.
What Rust version is private test server running?
Rust network protocol 2634 and build 166652 on Windows is what private test server runs. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is private test server and is it currently online?
No response from private test server. It was last seen 10 hours ago. 4 full days have passed with 23% uptime, 22 of 96 hours. 9 October 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on private test server?
These tags are published by private test server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): Slot count: 4; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
private test server appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, private test server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
How can I connect to private test server?
The console route: start Rust, press F1, enter client.connect 153.66.101.23:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.