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RUST ANALYTICS
LIVE79,062PLY11,679SRV
QUOTE 153.66.135.117:28015 Offline checked 19d ago

Rust34FF

Players · last
0/ 8
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 8
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,224
top 71%
Rank · 7d ago
#15,784
440 places down
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
25 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep26 Sep28 Sep29 Sep1 Oct2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average567/600+16+3.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average439/475−28−6.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average160/200−42−20.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average342/375−86−20.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−33−41.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average329/400+12+3.9%

Quick answers

from the figures on this page

Server Rules

How is Rust34FF configured in terms of rules and settings?

No gather rate appears in the name of Rust34FF. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is not active.

Which map is played on Rust34FF?

A procedural map runs on Rust34FF, created by the game.

Population

What position does Rust34FF hold in the server rankings?

In the top 71% of all ranked servers, Rust34FF is #16,224 on player hours over the last seven days.

How many players does Rust34FF have?

Right now, Rust34FF is offline; the last sighting was 19 days 10 hours ago.

Wipe Frequency

How often does Rust34FF wipe?

The record holds too few of Rust34FF's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 40 days 10 hours old.

Server Overview

Where can Rust34FF be found?

There is no region published for Rust34FF. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 153.66.135.117:28015.

Rust34FF is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Linux, running on Rust34FF. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Rust34FF and is it currently online?

Rust34FF is down. The last time we saw it was 19 days 10 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 25 September 2026.

Tags and Rankings

How should you interpret the tags on Rust34FF?

The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp8 (Max players): Capacity: 8 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which Rust34FF publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Rust34FF show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Rust34FF: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Rust34FF?

The console route: start Rust, press F1, enter client.connect 153.66.135.117:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp8
Max players Capacity: 8 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.