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RUST ANALYTICS
LIVE64,559PLY11,595SRV
QUOTE 153.66.205.68:28115 Offline checked 4d ago

RMM-test-live2

Players · last
0/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,955
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
10 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average517/525−19−3.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average333/350−27−7.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average146/200−29−16.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average289/275−57−16.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average48/250−6−11.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average297/325+28+10.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on RMM-test-live2?

The name of RMM-test-live2 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Population

What position does RMM-test-live2 hold in the server rankings?

For the last seven days, RMM-test-live2 holds rank #15,955 on player hours, in the top 72% of all ranked servers.

How many players does RMM-test-live2 have?

At present, RMM-test-live2 is offline; the last sighting was 4 days 9 hours ago. Average players over the last seven days: 0.

Wipe Schedule

How often does RMM-test-live2 wipe?

The record holds too few of RMM-test-live2's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 4 days 9 hours ago the current world was created.

Server Overview

What is the location of RMM-test-live2?

For RMM-test-live2, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 153.66.205.68:28115.

RMM-test-live2 is on which Rust version?

The version in use at RMM-test-live2: Rust network protocol 2634 and build 167398, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of RMM-test-live2?

No response from RMM-test-live2. It was last seen 4 days 9 hours ago. 0% is its uptime for the last 3 full days, 0 of 72 hours. The earliest Rust Analytics saw it was 10 October 2026.

Tags & Filters

What is the meaning of the tags on RMM-test-live2?

Published by RMM-test-live2 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature RMM-test-live2?

The following Rust Analytics lists feature RMM-test-live2: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to RMM-test-live2?

The console route: start Rust, press F1, enter client.connect 153.66.205.68:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity: 500 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.