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RUST ANALYTICS
LIVE50,622PLY11,517SRV
QUOTE 153.66.254.23:28015 Offline checked 5d ago

private test server

Players · last
1/ 4
n/a24h
25% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 4
25% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#6,521
top 29%
Rank · 7d ago
#8,341
1820 places up
Last wipe
9d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
23
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average452/425+23+5.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average271/250+0+0.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average162/200+12+7.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average203/250−41−16.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average29/250−17−37.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average231/250+27+13.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on private test server?

No gather rate appears in the name of private test server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on private test server?

A procedural map runs on private test server, created by the game.

Player Count

Where does private test server sit in the rankings?

For the last seven days, private test server holds rank #6,521 on player hours, in the top 29% of all ranked servers.

How full is private test server?

Right now, private test server is offline; the last sighting was 5 days 9 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Frequency

How often does private test server wipe?

No rhythm can be told for private test server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 9 days 9 hours old.

Server Info

What is the location of private test server?

There is no region published for private test server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 153.66.254.23:28015.

What Rust version is private test server running?

The build is Rust network protocol 2634 and build 166652 on Windows, running on private test server. Joining requires the same protocol on your game, which Steam updates.

How reliable is private test server and is it currently online?

No response from private test server. It was last seen 5 days 9 hours ago. 8% is its uptime for the last 6 full days, 12 of 144 hours. First sighting by Rust Analytics: 7 October 2026.

Tags & Filters

How should you interpret the tags on private test server?

Published by private test server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature private test server?

These Rust Analytics lists include private test server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to private test server?

Type client.connect 153.66.254.23:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.