private test server
Key statistics
the figures behind the quote- Players now
- 1/ 4 25% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #13,761 top 62%
- Rank · 7d ago
- #9,123 ▼4638 places down
- Last wipe
- 9d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 6 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 501/550 | ▲+114+29.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 442/475 | ▲+53+13.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 260/275 | ▼−34−11.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 418/450 | ▲+50+13.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 45/250 | ▼−26−36.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 356/450 | ▲+59+19.9% |
Quick answers
from the figures on this pageMap and Rules
How is private test server configured in terms of rules and settings?
The name of private test server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC is active.
Which map is played on private test server?
The game generates the procedural map on private test server.
Player Count
What position does private test server hold in the server rankings?
In the top 62% of all ranked servers, private test server is #13,761 on player hours over the last seven days.
How full is private test server?
At present, private test server is offline; the last sighting was 7 days 17 hours ago. The seven-day average is 1 players, with a peak of 1.
Wipe Frequency
When does private test server schedule its wipes?
The record holds too few of private test server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 9 days 17 hours old.
Server Info
What is the server location for private test server?
No region is published by private test server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 153.66.254.70:28015 is its address.
private test server runs which version of Rust?
Rust network protocol 2634 and build 166652 on Windows is what private test server runs. The protocol has to match for you to join, and Steam applies that update.
Is private test server up, and how consistent is its uptime?
No response from private test server. It was last seen 7 days 17 hours ago. 1% is its uptime for the last 7 full days, 2 of 168 hours. The earliest Rust Analytics saw it was 6 October 2026.
Server Tags
What is the meaning of the tags on private test server?
These tags are published by private test server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
private test server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature private test server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What steps do I take to join private test server?
The console route: start Rust, press F1, enter client.connect 153.66.254.70:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp4
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.