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RUST ANALYTICS
LIVE73,906PLY11,709SRV
QUOTE 153.66.85.160:28015 Offline checked 25d ago

RustDockerServer

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,406
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
322d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
18 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average385/450+35+10.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average390/475+107+37.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average292/300−98−25.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average364/425+90+32.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average72/250−3−3.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average297/425+24+8.6%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustDockerServer?

No gather rate is given in the name of RustDockerServer. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on RustDockerServer?

The game generates the procedural map on RustDockerServer.

Activity

Where does RustDockerServer sit in the rankings?

In the top – of all ranked servers, RustDockerServer is #15,406 on player hours over the last seven days.

How many players does RustDockerServer have?

At present, RustDockerServer is offline; the last sighting was 25 days 3 hours ago.

Wipe Frequency

How often does RustDockerServer wipe?

The record holds too few of RustDockerServer's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 322 days 17 hours ago the current world was created.

Server Overview

What is the server location for RustDockerServer?

No region is published by RustDockerServer. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 153.66.85.160:28015.

RustDockerServer runs which version of Rust?

Rust network protocol 2604 and build 136664 on Linux is what RustDockerServer runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is RustDockerServer and is it currently online?

No response from RustDockerServer. It was last seen 25 days 3 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. First sighting by Rust Analytics: 18 September 2026.

Tags and Rankings

How should you interpret the tags on RustDockerServer?

These tags are published by RustDockerServer and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2604 (Protocol): To join, your game needs protocol 2604; cs136664 (Build): It runs build 136664; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

RustDockerServer appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include RustDockerServer: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to RustDockerServer?

Type client.connect 153.66.85.160:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2604,gmrust,cs136664,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2604
Protocol To join, your game needs protocol 2604.
cs136664
Build It runs build 136664.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.